FutureVisions Posted November 21, 2010 Share Posted November 21, 2010 I need to know if a player is carrying a modified weapon or not, but since the game doesn't use differerent items for modded and unmodded weapons, It just applies a different 1st person static depending on the mods a player has applied, So I'm wondering if there's any way to make this checkAny help would be appreciated. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted November 21, 2010 Share Posted November 21, 2010 there is a sign if the weapon is moddedyou will see a + sign next to the name, and the mods as effects in the lower part of the weapon page hope this helps :) Link to comment Share on other sites More sharing options...
FutureVisions Posted November 22, 2010 Author Share Posted November 22, 2010 (edited) Thx for the fast reply but I meant on a script.I can't check if the player has a modded item with the "player.GetItemCount" command because the modded and unmodded items are the same. The only thing that changes are the weapons values and the model itself. Edited November 22, 2010 by FutureVisions Link to comment Share on other sites More sharing options...
WastelandAssassin Posted November 22, 2010 Share Posted November 22, 2010 ohhhh ok, now that is something that i don't really know about.....i would suspect that there is a way to do it, but i have no idea how...... Link to comment Share on other sites More sharing options...
GoneGalt Posted November 22, 2010 Share Posted November 22, 2010 Can't be done. Maybe FOSENV will add it. Link to comment Share on other sites More sharing options...
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