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How to check the player's inv for Modded weapons?


FutureVisions

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I need to know if a player is carrying a modified weapon or not, but since the game doesn't use differerent items for modded and unmodded weapons, It just applies a different 1st person static depending on the mods a player has applied, So I'm wondering if there's any way to make this check

Any help would be appreciated.

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Thx for the fast reply but I meant on a script.

I can't check if the player has a modded item with the "player.GetItemCount" command because the modded and unmodded items are the same. The only thing that changes are the weapons values and the model itself.

Edited by FutureVisions
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