ethanv131313 Posted March 14, 2015 Share Posted March 14, 2015 I have been having a weird issue with the GECK lately, hopefully someone has some Ideas. I have been trying to edit the Compatability patch for EVE and project nevada, but every time i save, the plugin seems to get corrupted. What is happening is the gun will fire, make the noise, spend the ammo, but no projectile will come out of the gun. Any ideas would be appreciated. Solutuons I have tried so far.-Reinstalling and redownloading both Project Nevada and EVE-Verfiying gecks Game cache-Running the GECK as adminstrator-Redownlaoding and reinstalling the GECK-Useing the GECK power Up mod.-Deleting GECK INI files and relaunching the GECK What I am loading in the GECK-Fallout: New Vegas-All DLC's (icludeing preorder packs and GRA)-Project Nevada(all moduales)-EVE-All DLC's-Project Nevada Rebalance Complete-Project Nevada ALL DLC-Project Nevada EVE All DLC Not using any ENB so i can't disable one. Thanks in advance. Link to comment Share on other sites More sharing options...
CowPocalypseNow Posted March 16, 2015 Share Posted March 16, 2015 I had the same issue, I had to redo ALL the weapons in FNVEdit by copy/pasting the critical effects, projectiles, and sound entries from EVE onto the Vanilla weapons and save. For some reason when you save the changes in FNVEdit's menu it remains true but saving it in GECK removes ALL the weapon properties. It only seems to affect weapons that the original mod and any compatibility patches share - but doesn't affect original or scratch made weapons that are newly created by the patch - in other words if you created a new form ID such as 'SuperLaser22' - that weapon will be fine if saved in GECK but everything else will be messed up. My GECK won't even let me Edit any weapons anymore without crashing - I have no idea why. Link to comment Share on other sites More sharing options...
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