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Odd Job System


journe

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I've got the ideas, just not the, y'know, knowledge of how to do it.

 

I'm not sure if it's feasible with Oblivion's scripting engine, but here's my idea. In each of the taverns is a job board. Activating it is like talking to an NPC, you get a list of types, and then after choosing a type, a list of jobs and pay, with descriptions followed by a yes/no to accept. As far as the quests themselves, this would use a sort of RNG system. You've got your types: Bounty (track someone down who's running for their life, kill them, bring back an item they'd drop (ideally, a quest marker would be used, but it would always be on the first landmark within X of them. Can't make it too easy!), Asassination (kill someone (possibly with guards and such) and then get outta dodge), and then some odd job stuff (bring x of y ingredient, escort somewhere, find an item of some sort).

 

The RNG part is thus: There's 4-5 of each type of job available. Every one or two week, a new set replaces the old. The jobs are created thus: the random generator picks a job, then an NPC (who it's turned into). It then picks the final part of the equation, which depending on job, might be an ingredient, place, or another NPC. To make this work properly quest-wise, if you're required to kill someone, it would involve creating a clone of them in-game, who (as far as I know) would not have lasting consequences on the game if they died. For maximum immersion, the actual NPC could get locked away somewhere for a while :P)

 

In summary, is this feasible at all, or should I just go back to hitting goblins with swords?

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