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Dialoges and scripts -please help


Fantalic

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Hi

I build a village with the geck. and I want the guard to open the gate after I talked to him. I realized it with creating a quest, where I put the Dialoges in. In the Quest script I only created a variable called gate. When the guard opens the gate and let me through , the variable gate is set to 1.

In up coming dialoges, every where I put the variable as condition, It doesent work.

 

 

I also got a few other problems:

- I put Scorpions in the map and all they do is run away from me.

- When I attack one guard, the others dont come for help but there are all in one faction.

- I want the guard at the gate to begin a conversation . I tried to realize it with a package but it doesent work.

 

anybody got a idea how to fix that ?

I would be very appreciate for that.^^

CU

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