Fantalic Posted November 22, 2010 Share Posted November 22, 2010 Hi I build a village with the geck. and I want the guard to open the gate after I talked to him. I realized it with creating a quest, where I put the Dialoges in. In the Quest script I only created a variable called gate. When the guard opens the gate and let me through , the variable gate is set to 1. In up coming dialoges, every where I put the variable as condition, It doesent work. I also got a few other problems:- I put Scorpions in the map and all they do is run away from me. - When I attack one guard, the others dont come for help but there are all in one faction. - I want the guard at the gate to begin a conversation . I tried to realize it with a package but it doesent work. anybody got a idea how to fix that ?I would be very appreciate for that.^^ CU Link to comment Share on other sites More sharing options...
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