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Tenpenny And Citadel crash?


newg

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Well to start. Here's my load order. Its quite long yes, but keep in mind some are disabled, but I choose to keep them there for some reason

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CALIBR.esm

xCALIBR.esm

FOOK2 - Main.ESM

FOOK2 - [DIK] DLC Improvement Kit.ESM

RH_IRONSIGHTS.esm

20th Century Weapons.esm

EnclaveCommander-OA-Pitt-Steel.esm

Spawn-O-Matic.esm

CRAFT.esm

xCALIBRuniverse.esm

Animy_prostitution.esm

SeducingWomen.esm

sc_lovers_resource.esm

CrossModData.esm

FOOK2 - Main.esp

FOOK2 Main [Hotfix].esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FOOK2 DIK [Hotfix].esp

RH_IronSights_Basic_VanillaPlugin.esp

RH_IronSights_Basic_PointLookoutPlugin.esp

Fellout-pipboylight.esp

Sprint Mod.esp

Existence2.0.esp

BlackWolf Backpack.esp

Blank's Container Backpack (BlackWolf Backpack Plugin).esp

BlackWolf Backpack - Blank's Container Patch.esp

Backpacks - SedPL.esp

UndergroundHideout.esp

Akira - Simple Silenced SMG.esp

FOOK2 - RH_IronSights.esp

Tactical Weapons by gRs Frederyck.esp

Dragonskin Tactical Outfit.esp

DragonskinBonusPack.esp

S.T.A.L.K.E.R. MOD.esp

ACE2-0.esp

Fellout-Full.esp

20th Century v5 ALIVE (Vendor).esp

20th Century v5 ALIVE (Containers).esp

20th Century v5 ALIVE (NPC_Settler).esp

20th Century v5 ALIVE (Vault 101).esp

20th Century v5 ALIVE (RivetCity).esp

20th Century v5 ALIVE (Raider).esp

20th Century v5 ALIVE (SuperMutant).esp

20th Century v5 ALIVE (Talon_Regulator).esp

20th Century v5 ALIVE (Brotherhood_Outcast).esp

20th Century v5 ALIVE (TEST Container).esp

Chimera.esp

DriveableMotorCycle.esp

AAArmoury.esp

FSCVault.esp

FN_SCAR.esp

HZ_Glock.esp

HZ_MG3.esp

HZ_USP.esp

CRI-Squad-new.esp

JSBlacksGaussRifle.esp

JSSpartans.esp

drc_FatManUltra.esp

FortExodus1.4.esp

IPip.esp

RH_IronSights_Basic_PittPlugin.esp

JackoMilitaryEquipment1.esp

Nano Suit.esp

Iron Man Armory.esp

MrSlackPants-NightVisionGogglesShades.esp

OMFG.esp

Combat Enhanced Tactics v02.esp

Triage.esp

Crosshair Toggle.esp

DadsRCRoom.esp

Sniperfort.esp

FN SCAR.esp

Tactical HK416 Nexus.esp

ModernWarfare.esp

Mk48 MG.esp

AdvReconPredatorMode.esp

ZL-ACR.esp

AdvancedReconGear.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

WeaponModKits.esp

WMK-RH IronSights.esp

WeaponModKits - FOOK.esp

KelseyCompanion.esp

ScarHtactical.esp (something I'm working on, but stopped because I decided to do it for NV instead)

Megaton House and Theme Overhaul.esp (used to be at the top)

xCALIBRammo_override.esp

xCALIBR_20CW_v5.12.esp

R18BodyPack.esp

SteinerCombatGear.esp

Playthings.esp

m200intervention.esp

Ghillie suits..esp

CALIBRxMerchant.esp

xCALIBRuniverse.esp

xCALIBRuniverse_lite.esp

xCALIBRUniverse - WMK.esp

 

Total active plugins: 106

Total plugins: 115

 

 

When I go to the Citadel or Tenpenny tower, the game crashes. There must be something conflicting between these mods. Does anyone know which ones alter the citadel or tenpenny tower?

 

Also Unchecking the Fook2 .eps Seem to do nothing to disable fook2. Because I uncheck them all, but all the items and weapons are still there.

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