mnkyslut Posted September 9, 2006 Share Posted September 9, 2006 Hi all, I'm new to modding, but I've been programming for years and am fairly competent with AutoCAD, so the CS is fairly easy to get to know. I've gotten off to a good start on my mod, architecture and placement of items doesn't seem to be a bother. The scripting is tedious, but there's not much programming that isn't. Anyhow, I'm trying to create a basin using an oversized bowl. The problem is, I can't seem to figure out how to add water or lava to any of the objects. I'm not sure if there's a texture I need to overlay or if it's like adding a light source and not viewable until play testing. If you're having trouble picturing what I'm trying to do, clog a sink drain and fill it with water. I'm not looking for an overflow effect yet, but I guess that'd be handy to know how to do for future reference. Thanks, mnksylut Link to comment Share on other sites More sharing options...
Abramul Posted September 9, 2006 Share Posted September 9, 2006 sluttymonk, do you mean REAL water, like surrounds the Imperial City and all? Or just something that LOOKS like water? Also, do you want the bowl to be a static, or should players be able to knock it off whatever it's on, spilling the water? It should be possible to do a static bowl, fillied with a substance with waterlike optical properties. It might be possible to make the surface in such a way that physics interactions make it move (picture loose clothes with a grid or hextile of bones, rather than the linear ones actually used). Link to comment Share on other sites More sharing options...
mnkyslut Posted September 9, 2006 Author Share Posted September 9, 2006 Yes, I mean real water. Er, as real as cg water gets anyhow. The bowl is static, sorta. It's not movable, persay, but the player will be able to activate it. Link to comment Share on other sites More sharing options...
SickleYield Posted September 9, 2006 Share Posted September 9, 2006 Yes, I mean real water. Er, as real as cg water gets anyhow. The bowl is static, sorta. It's not movable, persay, but the player will be able to activate it. Have you taken a close look at the Basin of Renewal in the Arena? That's an object with "water" that is both a)able to be activated and b)the liquid has no collision (I know, 'cause I stood in it to check. :) ) so things can "sink" in it. The only problem is that it doesn't move. It's somewhat harder to get stationary water in Oblivion than in Morrowind, since Oblivion has either a) water that is part of a landscape or cell or b)running water that is moving sideways in an awkwardly rectangular shape. I've found this personally frustrating more than once. Do please post if you figure out a way to do stationary water that looks like water. I'd love to be able to do it myself. ;D Link to comment Share on other sites More sharing options...
sleaaels Posted September 9, 2006 Share Posted September 9, 2006 Water in a bowl that can spill.....Oooooo that does sound interesting, hmm wonder if its possible or would that require whole new dynamics in modding. Its something so normal yet could be pretty darn hard to replicate in a game. Link to comment Share on other sites More sharing options...
mnkyslut Posted September 9, 2006 Author Share Posted September 9, 2006 I checked out the Basin of Renewal and found the water is included in the object as a texture. I'm not sure if the texture later translates to water whilst IG, but that's what I'm trying for now. I'm using "RFHubMainPoolWater" for this - two of them - rotated to be perpendicular to eachother. I just hope there's no clipping. I had hoped to not use a quick and dirty, but if this works I'll post again. Should someone find a more elegant way, by all means let me know. Link to comment Share on other sites More sharing options...
mnkyslut Posted September 9, 2006 Author Share Posted September 9, 2006 Well, that way fakes a layer of water, but there is noticable clipping occuring between the two objects. I haven't figured out distortion in the CS yet, if it's actually there, so I haven't yet used a single distorted object for the water. While playtesting it and it's scripts, I noticed that I can clip through the base of the basin holder and slam the basin across the room. The object I'm using for water remains stationary and floats in mid air as if by magic. There are two questions in this: 1) How would I make the basin holder and the basin a single object that cannot be moved? 2) If the basin can be moved, how would I allow the water object to be affected by IG gravity, thusly falling to the floor creating the illusion of a puddle of water? Link to comment Share on other sites More sharing options...
GBHis Posted September 10, 2006 Share Posted September 10, 2006 1) SetPos every frame!! (Include some IF-statements for the look of it :)) 2) Scripting and a bunch of work-arounds. Faking around with an invisible apple (Newton/Irony/Symbolic), using setpos on the clip-able water elements.Particle effects when the apple hits the ground. There might be other solutions, but this is the way I would have done it. It's a very interesting idea, though... I would love to have a function "ApplyHavokPressure Zangle, Xangle, Yangle, Force". Would be awesome everywhere... No more traps, people! I would make the bassin stay where it was, if I was doing it... :) Link to comment Share on other sites More sharing options...
mnkyslut Posted September 11, 2006 Author Share Posted September 11, 2006 I would make the bassin stay where it was, if I was doing it... :)This is more than likely the way I'll handle it, but the power supply to my computer just died, so it'll be a while before I get to play around with the editor again. At least I can work out item combinations and read up on other lore to get the mod correct. Thank you all for your input. Link to comment Share on other sites More sharing options...
Abramul Posted September 11, 2006 Share Posted September 11, 2006 Instead of SetPos, can't you just make it a static? (Are activators just scripted statics, or can they be havoked?) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.