Dandys Posted November 22, 2010 Share Posted November 22, 2010 (edited) My goal is to change repair so that when an item's condition is 0 it is completely worthless when used to repair something else (instead of now it when it gives like 20% boost) and so that using say 2 50% laser rifles to repair each other would result in 1 100% laser rifle. From there, it would also be nice to be able to say combine 4 laser rifles with 10% 20% 30% and 40% condition to make 1 at 100% condition, once at 100 repair at least. I looked in the game settings and couldn't find anything, does anyone know how to alter this? Or any way to alter anything about how much repairing works? I know this might get messy with repairing weapons with different ones (like jury rigging) but I still would like to know how. Help? Edited November 22, 2010 by Dandys Link to comment Share on other sites More sharing options...
CrusaderTemplar Posted November 22, 2010 Share Posted November 22, 2010 Wouldn't this make half the repair skill useless? I mean, you would basically be making an entire main skill useless by making a mod like that... Link to comment Share on other sites More sharing options...
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