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Let's All Relax...


TheRoc

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Hello fine modders. Firstly let me say a huge thank you for all of your hard (or easy - depends upon which modder is telling you :) work.

 

Just one of the things I'd really like to see, is that when I am waiting (the 'T' key) or searching or even undergoing dialog, unless I am standing in the street, I sit my character where I can (bit of basic low-level roleplaying). But my followers all stand about like shags on a rock! Though I do treat them as pack animals and body guards, they are my companions after all and I am pretty kind to them where I am able. Could someone make it so they will sit down if they are in an area for a reasonable amount of time and there is a chair or lounge nearby? Or can they at least wander around and look at things? Even sitting on the floor like wastlanders do would be something!!

 

For example when I am racing around my appartment sorting my inventory, they all just cluster in the doorway making it difficult sometimes, to exit the room! Or when I am searching a room, they just stand in a column looking bored. Someone made an idle animation mod that gives them a little life while we are just standing about, like scratching themselves, having a smoke, waving like a simpleton, giving the bird, etc. But they still just stand there blocking the way or looking... welll, errrm... stupid? Useless?

 

I use the suite in the Tops and there is ample sitting for my friends (and even on the floor would be good! I'd also like a dialog telling them to relax where, they can just sit in a chair or even lay on the bed... I don't think any of my companions sleep because when I do, I awaken and they are in exactly the same bloody spot they were when I dozed!! This can't be good for their health and mental welbeing - imagine the stress and accidents from sleep deprivation... Boone has enough issues as it is, keep this up and he's liable to go postal! Arrrgh!

 

And along the line of having it linked to a command, when asked to 'Wait' it would be nice if they sat in a chair or layed in a bed (depending on what is nearer) or wondered the room until I came and collected them.

 

Okay, so I wrote that with a touch of humour. But in a nutshell, what I am interested in if any of you highly skilled individuals can help is:-

1) When in an area/room for a certain period of time (I'm sure the modder can work out a suitable timing for this), the companion wanders about the room.*

2) When in an area/room for a certain period of time (I'm sure the modder can work out a suitable timing for this), the companion will find a seat and sit down near the PC.*

3) When in an area/room for a certain period of time (I'm sure the modder can work out a suitable timing for this), the companion will sit down on the floor and rest near the PC.*

4) When in an area/room for a certain period of time (I'm sure the modder can work out a suitable timing for this), the companion will lay down on a bed or the floor/ground and rest (I was in the army, believe me this doesn't look or sound as silly as you might think - you get to h ave a laydown for a minute or more is a welcome break when wandering about all day!) near the PC.*

* These actions being randomised - in doors or out.

5) Linked to dialog; "Relax" option where companions will sit or lie (random) wherever they can, indoors our out.

6) Linked to dialog; the "Wait" command where the companion will randomly perform any of the above until collected by the player character.

 

The above not conflicting with the idle animations mod of which I mentioned would also be nice. :)

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the companion sandbox does that, but i'm not sure if it works for companions that go with you (i think it only happens when they wait for you)

 

the thing is, such a mod will probably have many problems, or will require lots of scripting, because according to what you want, if you go into a building with hostiles, after some time, your companion will start wandering around or such (which is obviously a huge problem)

 

not trying to bring you down or anything, just stating what i think will happen

 

but you might want to check the Sandbox mod, and see if it is good enough

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Ah!

 

You are in luck, i have just finished reviewing many companion mods last night!

 

Companion Idles: http://www.newvegasnexus.com/downloads/file.php?id=36225

This mod will make companions move slightly, swap flies, smoke, etc while standing around rather than just pretend to be a statue. This is always on and gives them a bit of realism, and a non-smoker edition is available. Now if someone would make a version where they will only smoke if they have cigs in their inventory... or drink soda if they have it in inventory like the player idles mod for fallout 3!

 

Companion Sandbox mod: http://www.newvegasnexus.com/downloads/file.php?id=34955

This great mod is compatible with the one above and gives a new command for followers, relax a little. They will interact with the sandbox markers already in the world around where you tell them to relax. It would not be too hard for someone to make a hot key that makes all followers.. or even all npcs to go into sandbox mode, which would solve the problem of telling everyone to relax separately in the 38.

 

Unofficial sandbox companion mode: http://www.newvegasnexus.com/downloads/file.php?id=37641

This is similar to the above but only works fora few followers and replaced the normal wait command with sandbox mode, so you can't have them guard like in vanilla. I did not download.

 

Companions relax: http://www.newvegasnexus.com/downloads/file.php?id=36754

Same as the two above, i did not test, but should do exactly what the one above does, but for all companions.

 

 

I tested some more follower mods unrelated to relaxation, notable Cyan the Raider follower, and Sunny Smiles companion. Both use the preexisting voice files in clever ways so that they are fully voiced. I have yet to try the Marcus companion mod...

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the thing is, such a mod will probably have many problems, or will require lots of scripting, because according to what you want, if you go into a building with hostiles, after some time, your companion will start wandering around or such (which is obviously a huge problem)

 

Funny you should say that. I already have a problem that when my companions sense an enemy nearby, they go berko! It can be three rooms away behind a locked door anad they start dialog about fighting them, if the door isn't locked, they go running away while I'm searching containers and desks, etc. and I only find the bodies when I go there afterwards. LOL

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Ah!

 

You are in luck, i have just finished reviewing many companion mods last night!

 

Companion Sandbox mod: http://www.newvegasnexus.com/downloads/file.php?id=34955

This great mod is compatible with the one above and gives a new command for followers, relax a little. They will interact with the sandbox markers already in the world around where you tell them to relax. It would not be too hard for someone to make a hot key that makes all followers.. or even all npcs to go into sandbox mode, which would solve the problem of telling everyone to relax separately in the 38...

 

Now don't I feel a goose. I don't know how I missed any of those let alone ALL of them. But oddley enough, I had just stumbled upon http://www.newvegasnexus.com/downloads/file.php?id=34955 myself while double checking to see if I'd missed it/any. The description states:- "Complete rewrite: The 'sandbox mode' AI is now a separate package that can be accessed through dialogue, instead of replacing the 'wait here' AI package. This is more likely to conflict with other mods that alter companions however, so the old version is still available. Companions will unequip their weapons while relaxing, but they'll still grab them if they're in danger." Which is pretty much what I was hoping for in the very least from what I read... but perhaps not quite?

 

Though I had to chuckle when I read the lines in the description, "Ever annoyed by the fact that if you'd let your companions wait, they'd just stand there like a statue?" Because that was the basis of my whole post!

 

I already have Companion Idles from http://www.newvegasnexus.com/downloads/file.php?id=36225, and as I shall be downloading the sandbox one, I am hoping they do not conflict as warned (of the possibility).

 

What you suggest would be great with a hotkey for all companions. I do hope someone reads it and takes it on. Otherwise, that really should be the end of this thread as what I want exists in a manner of speaking. So i'm going in boys, wish me luck!

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Good news for anyone stumbling upon this thread with the same request: Companion Idles and Companion Sandbox both work in unison.

 

The Rest command isn't automatic and you have to wander aaround to each individual companion and tell them, but it's a start! :)

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