neomonkeus Posted November 23, 2010 Share Posted November 23, 2010 (edited) Heyo, I recently was helping someone make some custom 50's diner booth/seat. I got that working though adding the necessary "vanilla markers" onto the custom model. This got me thinking about making my own custom furniture marker. It will come in handy for a mod I will be developing. So basically what I can make out is that the marker is constituted of 3 main components. Two NiTriSrips that make up the MarkerSource and MarkerTarget and a third type that is used for editor markers. But on some marker there are what I can only assume is editor markers which are present but done seem to have a source. I cant figure out where it pulls this data from. The BSFurnitureMarker have a recursive link to itself, where the Position Ref 1 & 2, points to a furnituremarkerxxx.nif where xxx is the additional extension to the name. In all cases for the base markers points back to itself. ie. furnituremarker01 has Position ref 01. but there is no actual data that generates this I can find. Highlighting the Furniture Marker node, highlights the "editor marker". My main point is how is data generated and how to replicate it. I can clarify this further if anyone thinks that they may be able to help but that I need to explain further. Edited: Improved clarity as it was quite late when initially posted. :P Edited November 27, 2010 by abominalmonkey Link to comment Share on other sites More sharing options...
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