LePsycho Posted September 9, 2006 Share Posted September 9, 2006 Hi, new to the forum and was pointed here for help with Oblivion mods... I've been trying to find a nice place for a character of mine (lvl 17 Necro soon-to-be Vampire) to stay. I've been changing the Anvil Benirus Manor Basement around a bit, changing it into more of a home-like place to add to the game world somewhere. I need some help with a few things. First, I've been trying to make a Coffin to sleep in, I've no experience in making any sort of Objects so I've been trying to find a way to change the Container versions into beds, is this possible? Second, if you know what the basement looks like, ie the "special area" (no spoilers...), then you know there's a little room-like place right behind the central pedestal. I want to make this into a dungeon cell, to keep a fresh NPC for my Vamp, but can't find the right wall to but there so I can add a gate. Anyone know where those walls are found? Last, I'd be glad to know someone more experienced has made something like this (apart from the Official Vile Lair obviously), and where it can be found? Thanks in advance,LePsycho EDIT: looked through the mods a bit more and finally found one I like the look of, though I still wouldn't mind knowing how I could make one myself. Link to comment Share on other sites More sharing options...
SEanfitzey7139 Posted September 9, 2006 Share Posted September 9, 2006 Hi, new to the forum and was pointed here for help with Oblivion mods... I've been trying to find a nice place for a character of mine (lvl 17 Necro soon-to-be Vampire) to stay. I've been changing the Anvil Benirus Manor Basement around a bit, changing it into more of a home-like place to add to the game world somewhere. I need some help with a few things. First, I've been trying to make a Coffin to sleep in, I've no experience in making any sort of Objects so I've been trying to find a way to change the Container versions into beds, is this possible? Second, if you know what the basement looks like, ie the "special area" (no spoilers...), then you know there's a little room-like place right behind the central pedestal. I want to make this into a dungeon cell, to keep a fresh NPC for my Vamp, but can't find the right wall to but there so I can add a gate. Anyone know where those walls are found? Last, I'd be glad to know someone more experienced has made something like this (apart from the Official Vile Lair obviously), and where it can be found? oh and your supposed to put these questions in the modification thread or moderaters will move it so you might lose track of it Thanks in advance,LePsycho EDIT: looked through the mods a bit more and finally found one I like the look of, though I still wouldn't mind knowing how I could make one myself. Yes it's possible but you need to unpack the meshes with the bsa unpacker first, just google itwhen you have that unpacked go into the cs,then goe to a single bed,double click and click on the little box saying "furniture blank blank nif" ,click on it then when the menu comes up click on dungeons then misc then pick what coffin you want oh and your supposed to put these questions in the modification thread or moderaters will move it so you might lose track of it Link to comment Share on other sites More sharing options...
LePsycho Posted September 11, 2006 Author Share Posted September 11, 2006 Yes it's possible but you need to unpack the meshes with the bsa unpacker first, just google itwhen you have that unpacked go into the cs,then goe to a single bed,double click and click on the little box saying "furniture blank blank nif" ,click on it then when the menu comes up click on dungeons then misc then pick what coffin you want oh and your supposed to put these questions in the modification thread or moderaters will move it so you might lose track of it Thanks, I noticed the mod forum a little bit later after posting, but it had already been moved... sorry mods :( Anyway, thanks for the help there, I am trying to make a new Lair... it's coming along as well as I'd hope ie none of the pathways lead to a chasm that you can't climb back out of or don't connect together etc. Haven't playtested it yet. I'm hoping to add the sleeping human for Vampires aswell, any specific way to do this or will it be simple? I haven't looked into it yet I'm still sorting out the layout of the village (your lair is located near a village, and for a reason).Oh, and is there anyway to make a platform that will slowly come down to ground level after your character pulls a lever? I'm using the Ruined Fort dungeon set, but I think an Ayleid platform wouldn't matter too much if that's the only ones that exist. Thanks again,LePsycho Link to comment Share on other sites More sharing options...
GBHis Posted September 11, 2006 Share Posted September 11, 2006 Make the platform an activator if it isn't already one.Double-click on the platform.Type in "lepPlatform1" in the "Editor Ref"-something box.Ok/Apply. Attach this script to the platform (fill in the **'s):scn attachtoplatform short mepos short stageone short stagetwo short deststage short init Begin Gamemode if (init == 0) set init to 1 set stagetwo to *z high position* set stagethree to *z low position* endif set mepos to GetPos Z if (deststage == 1) && (mepos <= stageone) setpos z mepos - 1 elseif (deststage == 2) && (mepos >= stagetwo) setpos z mepos + 1 elseif ((mepos <= stageone) || (mepos >= stagetwo)) && (deststage != 0) set deststage to 0 endif EndAttach these script to the levers (change the destination-var to the z position of the stages):scn attachtoleverone Begin OnActivate set lepPlatform1.deststage to 2 Endscn attachtolevertwo Begin OnActivate set lepPlatform1.deststage to 1 End Link to comment Share on other sites More sharing options...
Povuholo Posted September 11, 2006 Share Posted September 11, 2006 Make the platform an activator if it isn't already one.Double-click on the platform.Type in "lepPlatform1" in the "Editor Ref"-something box.Ok/Apply. Attach this script to the platform (fill in the **'s):scn attachtoplatform short mepos short stageone short stagetwo short deststage short init Begin Gamemode if (init == 0) set init to 1 set stagetwo to *z high position* set stagethree to *z low position* endif set mepos to GetPos Z if (deststage == 1) && (mepos <= stageone) setpos z mepos - 1 elseif (deststage == 2) && (mepos >= stagetwo) setpos z mepos + 1 elseif ((mepos <= stageone) || (mepos >= stagetwo)) && (deststage != 0) set deststage to 0 endif EndAttach these script to the levers (change the destination-var to the z position of the stages):scn attachtoleverone Begin OnActivate set lepPlatform1.deststage to 2 Endscn attachtolevertwo Begin OnActivate set lepPlatform1.deststage to 1 End My quest also has an elevator. It works by activating the floating object itself. Just wanted to share, in case someone finds it useful. (most of the script came from the official forums when I asked for help there a while ago) scriptName povgselevatorScript float startZ; the "down" position float stopZ; set this to the position where you want it to stop (the "up" position) float curZ short moveMe begin onActivate; using onActivate to start the movement ..if ( stopZ == 0 ); first time activating ....set startZ to getPos z ....set stopZ to ( startZ + 5200 ); moving up 5200 units ....set moveMe to 1 ..else ....if ( getPos z > startZ ); it's in up position, so move it down ......set moveMe to -1 ....else ......set moveMe to 1 ....endif ..endif end begin gameMode if ( moveMe ) ..set curZ to getPos z ..set curZ to ( curZ + moveMe ); this could be up or down depending on value of moveMe ..setPos z curZ ..if ( moveMe == -1 ); moving down ....if ( getPos z < startZ ); reached down position ......set moveMe to 0; so stop moving ....endif ..else ....if ( getPos z > stopZ ); reached up position ......set moveMe to -1; so go down ....endif ..endif endif end There is only one thing that doesn't work though. When the object is moving up and you activate it again, it won't go down. You can't stop it from going up, you will have to wait until it has reached it's up position. When going down however, activating it again will make it go back up. The script makes the elevator go up and down once, starting from down. Link to comment Share on other sites More sharing options...
LePsycho Posted September 12, 2006 Author Share Posted September 12, 2006 Thanks to both, I'll just finish off the room then try and add all this in. Oh, and when you say "fill the **'s", do you mean remove them or add something? Anyway, if all this works out hopefully I'll have a nice platform from which some lovely perma-sleeping prisoners descend :) Thanks again. P.S just in case this works well enough and I decide to release it, any particualr names you guys want to be known by or will your forum names do? Link to comment Share on other sites More sharing options...
GBHis Posted September 12, 2006 Share Posted September 12, 2006 **s are the *z high position* and *z low position*.You have to fill in the z coordinate of where the platform should stop at stage 1, and the z coordinate of stage 2. The problem with this is that you might sink through the platform when moving... I'll give it a try when I get back home. If you do, I'll write something for that as well... @Povuholo:You can't reach the platform if you are on another level. Therefore the levers... Link to comment Share on other sites More sharing options...
LePsycho Posted September 12, 2006 Author Share Posted September 12, 2006 The problem with this is that you might sink through the platform when moving... I'll give it a try when I get back home. If you do, I'll write something for that as well... I don't mean for anyone to actually go on the platform, it's mainly there as a cool little feature that I thought up, also saves on space (stop me from having to commit part of the dungeon to sleeping people and lifeless corpses to reanimate). It just lowers down when you need to use the people on it, then goes back up when you're finished.IF this ever gets finished to a good enough level for me to actually accept releasing it to the public (I mean, how long can making a village with my custom background story take? ;D ) I'll put it up here, so forum names will do I guess.I don't count on it getting finished to any great degree, exams kinda suck the life out of these things, though I have got 'till Xmas before they become a problem. Link to comment Share on other sites More sharing options...
GBHis Posted September 12, 2006 Share Posted September 12, 2006 Take your time :) I hope it helped you. Link to comment Share on other sites More sharing options...
LePsycho Posted September 12, 2006 Author Share Posted September 12, 2006 I'll keep all my questions here for now, no sense asking a bunch in new threads each time... Anyone got a suggestion for a platform I can use? It will hopefully lower down from the ceiling (I'm using the Manmade Aged Tunnel Broken piece for this, the one with the huge hole in the ceiling). Also, I've used a human character as the Guardian, but for his backgroun I need him to move about like a zombie. I've got combat set as Skeleton, any other way to get him more "walking undead"?Changing his skin tone could help, he's got a bit of a ta atm. Not good for a dead guy :dry: Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.