WillWorthington3 Posted November 23, 2010 Share Posted November 23, 2010 Howdy, So I've been screwing around with other peoples mods just to get a feel for what does what and how the CS works. Was messing around with "Abandoned Monastery - Vampire Haven v2" by Haravin (Great mod BTW!) and I figured I'd put the DB evil door as the enterence. Cause I'm a little creepy like that =P. I digress. So I found the mesh, added it in, rotated, placed, etc. When I load up the game, the inside door is correctly positioned, but the outside door sits at a 90 degree angle. I tried a few things and had no luck, so I gave up. Bit I'd like to know what I'm missing. EDIT: on a different note, trying to make a merchant and not having luck with the AI Package - any advice? Link to comment Share on other sites More sharing options...
TodaY Posted November 23, 2010 Share Posted November 23, 2010 Howdy, So I've been screwing around with other peoples mods just to get a feel for what does what and how the CS works. Was messing around with "Abandoned Monastery - Vampire Haven v2" by Haravin (Great mod BTW!) and I figured I'd put the DB evil door as the enterence. Cause I'm a little creepy like that =P. I digress. So I found the mesh, added it in, rotated, placed, etc. When I load up the game, the inside door is correctly positioned, but the outside door sits at a 90 degree angle. I tried a few things and had no luck, so I gave up. Bit I'd like to know what I'm missing. EDIT: on a different note, trying to make a merchant and not having luck with the AI Package - any advice? For the door, try deleting it and then readding. For the AI package: simple version, click the AI button in NPC, right click in the pacakge list, select new.Package window: select wander (or any of the others, some need a reference) and check the offers services flag - that's all you need to do to get a merchant to sell things. For a more in-depth tutorial, try: My First Shop Tutorial at CS Wiki Link to comment Share on other sites More sharing options...
WillWorthington3 Posted November 26, 2010 Author Share Posted November 26, 2010 Hi folks, Me again. Wanted to thank TodaY for his help. Turns out I had Auto-Calc on and that prevented me from turning the NPC into a merchant. As for the Door thing, well I changed my mind, lol - but thanks anyways, good to know for future reference. Ok, I've got a new question (shocking I know) This time it's about scripting, something I've never been overly good at, but I can get by. Anyways, I was wondering about making an enchant that leveled with you it terms of damage dealt, I was nosing about in the CS and came across some kind of test script that seemed to do almost what I want. I've gotten the script to work as in the comp doesn't explode whenever I try to load Oblivion, but the enchant is WAY more powerful then it should be. Lemme post what I've got: scn 0WeapLevelEnchantScript short damage begin ScriptEffectStart end begin ScriptEffectUpdate set damage to -0.75 * player.getlevel modav health, damage end begin ScriptEffectFinish end it looks to me like a standard modify value script. but, as I said, it's coming out about 10x more powerful then it should considering I'm lvl 10. I started at about 2 * and have been working my way down to no avail =/ Thoughts anyone? Thanks in advance BTW. Link to comment Share on other sites More sharing options...
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