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New to modding so prob a dumb question


WillWorthington3

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Howdy,

 

So I've been screwing around with other peoples mods just to get a feel for what does what and how the CS works. Was messing around with "Abandoned Monastery - Vampire Haven v2" by Haravin (Great mod BTW!) and I figured I'd put the DB evil door as the enterence. Cause I'm a little creepy like that =P. I digress. So I found the mesh, added it in, rotated, placed, etc. When I load up the game, the inside door is correctly positioned, but the outside door sits at a 90 degree angle. I tried a few things and had no luck, so I gave up. Bit I'd like to know what I'm missing.

 

EDIT: on a different note, trying to make a merchant and not having luck with the AI Package - any advice?

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Howdy,

 

So I've been screwing around with other peoples mods just to get a feel for what does what and how the CS works. Was messing around with "Abandoned Monastery - Vampire Haven v2" by Haravin (Great mod BTW!) and I figured I'd put the DB evil door as the enterence. Cause I'm a little creepy like that =P. I digress. So I found the mesh, added it in, rotated, placed, etc. When I load up the game, the inside door is correctly positioned, but the outside door sits at a 90 degree angle. I tried a few things and had no luck, so I gave up. Bit I'd like to know what I'm missing.

 

EDIT: on a different note, trying to make a merchant and not having luck with the AI Package - any advice?

 

For the door, try deleting it and then readding.

For the AI package: simple version, click the AI button in NPC, right click in the pacakge list, select new.

Package window: select wander (or any of the others, some need a reference) and check the offers services flag - that's all you need to do to get a merchant to sell things. For a more in-depth tutorial, try: My First Shop Tutorial at CS Wiki

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Hi folks, Me again.

 

Wanted to thank TodaY for his help. Turns out I had Auto-Calc on and that prevented me from turning the NPC into a merchant. As for the Door thing, well I changed my mind, lol - but thanks anyways, good to know for future reference.

 

Ok, I've got a new question (shocking I know)

 

This time it's about scripting, something I've never been overly good at, but I can get by.

 

Anyways, I was wondering about making an enchant that leveled with you it terms of damage dealt, I was nosing about in the CS and came across some kind of test script that seemed to do almost what I want. I've gotten the script to work as in the comp doesn't explode whenever I try to load Oblivion, but the enchant is WAY more powerful then it should be. Lemme post what I've got:

 

scn 0WeapLevelEnchantScript	

short damage

begin ScriptEffectStart

end

begin ScriptEffectUpdate
set damage to -0.75 * player.getlevel
modav health, damage
end

begin ScriptEffectFinish

end

 

it looks to me like a standard modify value script. but, as I said, it's coming out about 10x more powerful then it should considering I'm lvl 10. I started at about 2 * and have been working my way down to no avail =/

 

Thoughts anyone? Thanks in advance BTW.

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