enclave1488 Posted November 25, 2010 Author Share Posted November 25, 2010 Heres something similar to the nurses outfits, maybe if it was dirtier and more torn it'd look more like SH, but since the "sexy nurse" outfit is just a bikini, I thought this mod might be a better choice for creepy humanoid monsters 1950's Maid Outfit Those outfits look perfect for that, only problem is, I have no idea about 3-D modeling and such.Someone who knew how to use 3-D animation software, nifscope etc....would have to create an npc/monster like that nurse and basically outfit it with that nurse uniform.If someone managed to do that, that would be killer. Link to comment Share on other sites More sharing options...
enclave1488 Posted November 25, 2010 Author Share Posted November 25, 2010 Also remembered, that I still have that S.T.A.L.K.E.R monster mod from back in F3 ( forgot the author's name though )I'm going to port it over to my FNV tomorrow and see if I can use any of the creatures in it ( hopefully it be as easy as it was with hell Creatures )Btw does anyone know if Mart is still around and planning to port his MMM over?And what do you need to have in order to post a ported version of someone's mod? I take it just their written consent?Figure it be a shame if I was unable to share what I port with the community, but then again I don't want to post someone's work without permission. Link to comment Share on other sites More sharing options...
simplywayne90 Posted November 29, 2010 Share Posted November 29, 2010 (edited) Since Silent Hill is usually a kind of seperate world maybe a mod involving Silent Hill could use this Black Worldspace For Modders To Start With And I haven't read it this but I saw it mentions Silent Hill so I decided to post it here for you readers to find. Fallout Silent Hill Edition Edit: Okay so the second link is a video of what the guy made using a list of mods he ported and I've got to be honest, I was going Oh my god run! at around minute 8 so you should message him into getting permission to make a mod cause wow, that video was pretty good. I'm watching Silent Hill again it was so good. Edit Again: Still love Enclave1488's video so I'm posting it on here for everyone to see.http://www.youtube.com/watch?v=9TGB8SpTVDI&feature=player_embedded#! Edited December 1, 2010 by simplywayne90 Link to comment Share on other sites More sharing options...
enclave1488 Posted November 29, 2010 Author Share Posted November 29, 2010 Since Silent Hill is usually a kind of seperate world maybe a mod involving Silent Hill could use this Black Worldspace For Modders To Start With And I haven't read it this but I saw it mentions Silent Hill so I decided to post it here for you readers to find. Fallout Silent Hill Edition Edit: Okay so the second link is a video of what the guy made using a list of mods he ported and I've got to be honest, I was going Oh my god run! at around minute 8 so you should message him into getting permission to make a mod cause wow, that video was pretty good. I'm watching Silent Hill again it was so good. Hehe that was my video =PBut yeah, I managed to port Mart's Mutant Mod, Hell Creatures, Zombie Apocalypse and S.T.A.L.K.E.R mutants for MMM from F3 over to FNV.I basically got rid of the various scripts from MMM and basically used the models and their animations for FNV.Re-edited their stats and even managed to make them spawn with basic spawn-markers.But since I am still new at modding and it's still a learning curve, I have much to do still for it to be considered perfect.I don't know how to script for example, so I can't redo all the unique scripts that Martigen wrote for MMM.I had to redo my progress once, because I had to learn the hard way that all the scripts contained within the esp that combines all 4 mods, were causing oddities with ED-E behavior.Now I am at the part of seeding the map with spawn-markers and testing out the monsters and whether they are too hard, to easy etc...Atm the creatures are set for a Lv 15+ character.So for them to spawn based on what the player's level is, I have to go back and read up on how to make the markers spawn enemies from a list based on what the player's level is etc.... http://img708.imageshack.us/img708/2442/screenshot114c.png Link to comment Share on other sites More sharing options...
simplywayne90 Posted November 29, 2010 Share Posted November 29, 2010 lol I had no idea it was your video, I just got finished watching the movie again, and I realized that the centaur in-game moves a lot like the flesh bag monsters, and they both spew acid so thats just a thought. It was a great video, I loved pyramid head I was like run! run away! Link to comment Share on other sites More sharing options...
enclave1488 Posted November 29, 2010 Author Share Posted November 29, 2010 lol I had no idea it was your video, I just got finished watching the movie again, and I realized that the centaur in-game moves a lot like the flesh bag monsters, and they both spew acid so thats just a thought. It was a great video, I loved pyramid head I was like run! run away! Lol yeah, Pyramid head is fast and loud as hell, used the behemoth sound template for him.What it really needs though is those Nurses from Silent Hill Link to comment Share on other sites More sharing options...
simplywayne90 Posted December 1, 2010 Share Posted December 1, 2010 (edited) Just an idea but if this does "Bear Fruit" the sirens should become the new battle music, since in Silent Hill, you always here sirens just before..... Edit: Heres something some readers may use for the moment Zombie Apocolypse (Not Ghouls) Edited December 1, 2010 by simplywayne90 Link to comment Share on other sites More sharing options...
simplywayne90 Posted December 6, 2010 Share Posted December 6, 2010 Found another Pyramid Head that you could request to be ported, Link to comment Share on other sites More sharing options...
pickinthebanjo Posted December 7, 2010 Share Posted December 7, 2010 enclave1488 I am wondering what programs you had to use to port the mods,I am just getting into modding and would like to try and port this for myself as well. Link to comment Share on other sites More sharing options...
thefirewarriors Posted December 7, 2010 Share Posted December 7, 2010 Now all we're missing (in a sense) are gorier tilesets. Vaults will become... terrifying... Link to comment Share on other sites More sharing options...
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