Moraelin Posted November 23, 2010 Share Posted November 23, 2010 So I figured out I'm kinda in a rut making melee weapons, and tried making a Roman Coolus C helmet. Well, it's got a bowl and a brow band and texture so far. Now the way I do weapons is basically: - export the mesh to .obj- load a copy of an existing weapon in NifSkope- import OBJ- stripify- copy the NiTriStrips node- paste over that of the old weapon Then adjust textures, etc. I've done that so many times, I could do it with my eyes closed by now. I tried the exact same with my spun brass bowl mesh and the centurion helmet. It sucked. All I get in game is some triangles from the helmet around my character's ankles. Obviously I'm doing something wrong there. Can someone give me a little help please? Link to comment Share on other sites More sharing options...
Moraelin Posted November 24, 2010 Author Share Posted November 24, 2010 As a quick update, it seems to work without anything extra if I make it a hat... Link to comment Share on other sites More sharing options...
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