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A little problem with adding silencer with Nifskope + Geck


spacemanDOUG

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So I remember how to add things to weapons with Nifskope from my days spent messing with Fallout 3, adding silencers, scopes, extended mags etc. The problem I have is that a silencer (scaled down slightly from a 12.7mm Pistol) I've added to "That Gun" doesn't appear in the right place when I draw the weapon. Oddly it does seem to be in the right place if I equip it and not draw it (so it's holstered), but as soon as I do (even if I holster it again) the silencer moves backwards into the handle and gets stuck there.

So anybody know why this might be?

Just to check my method is right, what I did was extract Meshes from the bsa file, put it in \data\ then copied the branch for the silencer across from the 12.7mm (w/ silencer) to 'thatgun.nif', saved it as a new .nif then used it as the model and world model for a custom gun in Geck.

Whilst I'm here I may as well ask something else, what's the difference between a nif with 'go' at the end (eg. thatgungo.nif) and one without (eg. thatgun.nif)

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Whilst I'm here I may as well ask something else, what's the difference between a nif with 'go' at the end (eg. thatgungo.nif) and one without (eg. thatgun.nif)

the nif with the "go" is the world model shown if it is NOT equipped. the other one is the model you see when equipped.

 

Then to your real problem, this is what I would do:

- Get Blender (for 3D Modelling) with .nif plug-in (see google..)

- open the 127mm mesh you took the silencer from

- move (only) the silencer in the position you would like to have it on the thatgun (*)

- save the edited 127mm mesh as nif again

- copy branch to thatgun

- save, have fun!

 

If you didn't get the silencer on the right position at (*), just try again, it may take a number of tries..

 

 

I can not guarantee this, because I didn't try and don't have the time to. But as I said, it's what would do.

So you basically got the right idea, but you probalby just need to move the silencer with 3D Modelling.

 

Good Luck!

Edited by Nenquel
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I used Blender to add the silencer and it works perfectly now, thanks for the help.

 

EDIT: Actually now I have another problem, my gun is hitting above the crosshair. Adding a silencer shouldn't affect bullet trajectory should it?

Edited by spacemanDOUG
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First: I'm happy to hear that everything worked.

 

Second: I'm sorry I don't know what to do about the trajectory.

Does it hit above the crosshair, or above the iron sights?

 

If it's the iron sights, you might have moved the whole pistol a little (happend to me once just by importing/exporting nif with blender).

In this case the pistol should NOT be correct in the hand as well.

Edited by Nenquel
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Actually, it looks OK in the hand. It seems to be happening in 3rd person view, but it isn't very accurate anyway and it doesn't hit over long distances (even though I set min/max spread to 0 in Geck), maybe I did slightly move the gun, or the silencer isn't lined up correctly.

I'll try another one from scratch on a different gun.

 

Edit: I put the same silencer on a Ranger Sequoia and it's accurate when using the iron sights (well, as accurate as it can be with the sway) but I still get some spread with a cross-hair even though it's set to 0 in the Geck.

 

Edit again: I've just realised what's making it inaccurate, a low guns and strength skill, tested it with max of both and the gun fires true, can't believe I missed that :tongue:

 

Thanks for all your help, kudos to you!

Edited by spacemanDOUG
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