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Importing 3d modles


Cobicool23

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I am trying to make mod like weapons and armor ahead of time before I get my laptop and oblivion and 1) need to know all programs needed for modding textures mostly for weapons and armor 2) how to import 3d models into oblivion and 3) any advice

I am mostly making mods for self use until I get used to it so yeah

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All you need to texture is either Gimp, Paint.net, or Photoshop. Make/change a texture file, and save it as a .DDS file. Then just use NIFSkope to open up the model you want to retexture, and choose the texture file (must be .dds) that you want to use for that model. You will also usually need to make normal maps and light maps. Link to a (rather complex) tutorial:

http://www.bencloward.com/tutorials_normal_maps1.shtml

http://www.bencloward.com/tutorials_normal_maps9.shtml

 

For modelling, I would suggest using Blender, but an older version, as the newer versions don't work well with the NIF script plugin. Make a model, export it as a .nif (need the nifscript plugin) and put it in your Oblivion/Data/Meshes folder. Then just open up the Construction Set and make an item/armor/weapon, set the stats, choose your model, and place it in-game.

Fairly simple, although time-wasting.

Edited by Norinvaux
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That would be Blender v2.49 you are looking for+the corrensponding Nif Plugins for that version (+Python) and in the oblivion section you can find an easy to follow tutorial by... gah im so bad with names i swear... who did make all the fantastic castle meshes again? Cmon.... Mr. Silka! Thats right, Mr. Silka. Lookout for his tutorial. And if later on you cannot select your model in the geck, that means you need to rename the Ninode in Nifskope to BSFadenode or something such. Thats it. Have fun! Edited by Nadimos
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