TallgeeseIV Posted November 24, 2010 Share Posted November 24, 2010 (edited) Alright, I whipped this up over the past couple hours. obviously, everyone wants dual wielding, yet we all know the fallout engine is totally incapable of anything awesome. This is just for show, the second gun is basically a piece of clothing added to you when you equip the gun, it's the same idea as the old dual wielding mods in oblivion. I'm certain this has been done before, maybe in fallout 3 but I'll be honest, I didn't look around. http://img.photobucket.com/albums/v231/TallgeeseIIII/dualnv1.jpg http://img.photobucket.com/albums/v231/TallgeeseIIII/dualnv3.jpg http://img.photobucket.com/albums/v231/TallgeeseIIII/dualnv2.jpg So, what do you think, passable? EDIT: Oh, PS, I Think I could make it so the second gun goes to your other hip when holstered, let me know if you think that would be worth it to try. I hate scripting... Edited November 24, 2010 by TallgeeseIV Link to comment Share on other sites More sharing options...
RastahMan Posted November 24, 2010 Share Posted November 24, 2010 Idea is good, i think you can try... Link to comment Share on other sites More sharing options...
crossfirex Posted November 25, 2010 Share Posted November 25, 2010 Using special animations that have to do with scripting and adding the certain script to the certain weapon I think you can make the left hand raise for aiming, but making it actually fire is pretty much impossible. Link to comment Share on other sites More sharing options...
TallgeeseIV Posted November 25, 2010 Author Share Posted November 25, 2010 Well if anyone wanted to try that, they're welcome to my source files here, just ask. I'm a pretty novice scripter so i'll leave that to someone else. Link to comment Share on other sites More sharing options...
scruples Posted November 25, 2010 Share Posted November 25, 2010 I dunno, I would avoid even if you got it to work correctly since it doesn't seem to mesh well with the fallout universe. Link to comment Share on other sites More sharing options...
TallgeeseIV Posted November 25, 2010 Author Share Posted November 25, 2010 I dunno, I would avoid even if you got it to work correctly since it doesn't seem to mesh well with the fallout universe. Hmm, I'm not sure what you mean, but you could be right? can you explain? Link to comment Share on other sites More sharing options...
Savage117 Posted November 25, 2010 Share Posted November 25, 2010 There is someone in the request area asking for this exact thing. I'd say pop over there and see if he wants it? If someone can make it aim with the other gun when aiming iron sights, you would just need to animate the firing and add the muzzle flash and you have a very good dual wielding mod. You don't need to have the second gun actually fire anything, its just a special effect. This is cool man, and I hear you on the scripting thing, I'm having all kinds of frustration myself. Link to comment Share on other sites More sharing options...
Savage117 Posted November 25, 2010 Share Posted November 25, 2010 (edited) Sorry, double post. Edited November 25, 2010 by Savage117 Link to comment Share on other sites More sharing options...
scruples Posted November 25, 2010 Share Posted November 25, 2010 (edited) I dunno, I would avoid even if you got it to work correctly since it doesn't seem to mesh well with the fallout universe. Hmm, I'm not sure what you mean, but you could be right? can you explain? Ah don't mind me I am just being an ass, I like to make every shot count and trying to fire two of anything at the same timewith any accuracy would be very hard....ammo is hard to come by in the wasteland. ( It should be =.( ) Edited November 25, 2010 by scruples Link to comment Share on other sites More sharing options...
Wolbryne Posted November 25, 2010 Share Posted November 25, 2010 There is someone in the request area asking for this exact thing. I'd say pop over there and see if he wants it? If someone can make it aim with the other gun when aiming iron sights, you would just need to animate the firing and add the muzzle flash and you have a very good dual wielding mod. You don't need to have the second gun actually fire anything, its just a special effect. This is cool man, and I hear you on the scripting thing, I'm having all kinds of frustration myself. actually, do the animation like that with the nuzzle flash. then change the main hand weapon to fire 2 bullets in-staid of 1 :)you can easily change the number of projectiles in the edit menu for the weapon in GECK. Link to comment Share on other sites More sharing options...
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