stebbinsd Posted March 17, 2015 Share Posted March 17, 2015 The Problem With Vanilla Skyrim If you die in Skyrim, you rewind time to a prior point, before your death. Technically, everything that happened after that point didn't happen, and you have the chance to correct your mistakes. In-universe, however, this time-travel didn't actually happen. Officially, in that universe, you never died in the first. This means that, excluding all your "failed" attempts, from the time you woke up in the carriage ride to Helgen, from the time you 100% the game (excluding radiant quests that can be repeated indefinitely), there is ONE dragonborn - and only one - who has singlehandedly solved ALL of Skyrim's problems for it! One man is singlehandedly responsible for ... Defeated Alduin,Helping Kodlak cure his lycanthropy,Containing the Eye of MagnusRestoring the Thieves' Guild to its former gloryKilling the EmperorBreaking the Civil War stalemate and singlehandedly wining the war for your armyBeing Thane of all nine holdsKilling or freeing Madanach from Cidna minepreventing Potema's return to the mortal worlduniting artifacts from all sixteen daedric princesDefeating movarthending the nightmares in Dawnstarcatching Windhelms' "Butcher"Unearthing the White PhialRetrieving GrimseverBringing two couples together and reuniting a dead couple And the list goes on and on. NO ONE could do all of that stuff in a single lifetime! It simply isn't happening! Even if you have "Dead is Dead" installed, starting over from scratch still undoes all your previous accomplishments. You die after curing Kodlak, and your next character has to cure Kodlak all over again. It's an entirely new timeline. PROPOSED MODImagine an upgrade to "Dead is Dead." Once your character dies, his body is moved to the Hall of the Dead for whichever hold he died in. If he was a Thane of any hold but not a thane of the hold he dies in, his body would be moved to the hold he's a thane of. If he is a thane, his burial would be slightly more lavish than if he weren't. But more importantly than this ... his accomplishments would remain in the world your new character spawns in. If your previous character dies after completing the Companions questline, then that means a position has opened up at Jorvasskr, but Kodlak stays dead, Farkas and/or Vilkas will stay cured of lycanthropy (if you've cured them previously) and the questline to reunite the pieces of Wuuthrad will be inaccessible. This means that your advancement would be based on radiant quests alone. Complete a net 100 radiant quests to be elected Harbinger (but you fall back one quest every time you fail a quest, and you fall back five every time you get kicked out of the guild). If your last character had already finished "Dragon Rising," that quest won't be accessible, and it will be impossible to become Thane of Whiterun unless you conquer it and put Vignar in charge (unless a modder creates an alternative means, but that will be up to them). If a previous character has given Grimsever back to Mjoll, she keeps the blade. Your new character could probably find another way to get Mjoll as a follower; I'll leave that up to the modders. And so on and so forth.Any takers? Link to comment Share on other sites More sharing options...
DarkPrice21 Posted March 17, 2015 Share Posted March 17, 2015 I'd love this idea but I'm guessing it'd be a lot of hard work if possible...Imagine all the added re-playability it would add....The halls of the dead would soon be overflowing :) Link to comment Share on other sites More sharing options...
BigBizkit Posted March 18, 2015 Share Posted March 18, 2015 (edited) 1 has potential of breaking almost every quest in the game 2 would not be compatible with anything touching those quests 3 would require heavy edits to almost every quest and cross-savegame-editing 4 the "upgrade to DiD" would be that on death you do not only lose your character but also the ability to play any questline the previous character(s) have started with the potential of breaking everything. There is a reason why most of bethesda's quests are streamlined and do not branch off and that is that it would be very time consuming to edit the branches. What you are proposing would require adding branches to pretty much every questline at pretty much every branch point taking into account when the player character could have died and what consequences it would have for the next character. "Any takers". lol. NO ONE could do all of that stuff in a single lifetime! It simply isn't happening! Exactly. Edited March 18, 2015 by BigBizkit Link to comment Share on other sites More sharing options...
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