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2 Questions


MrLamar

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Hey all! I have 2 questions.

 

1. How do i make a new texture set for an object work? I'm easily able to put in new textures on objects that already have texture sets (By copying the set and renaming it), but i have trouble when i have to make a brand new texture set. I create it, but even if i get all the textures in the texture set, it still wont show up on what im trying to retexture. Help?

 

2. How do add new sounds to the game? I want to add an ambient battle noise for a battlefield that im making, but i don't know how to add new sounds to GECK.

 

Thank you for your help!

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1. If i'm understanding what you've got so far, the next step is manually applying the textureset to the object you want to retexture. you can do this by clicking the button to add a nif object for whatever you're editing, then instead of clicking edit to find a new nif, just look at the list of items for the one it currently has loaded. the list usually contains stuff like "Upperbody:0" and "Arms:1" stuff like that, weapons use "##" before some things but it's still essentially the same. each of those names is a separate mesh within the nif model and each can have its own textures. double click the empty area to the right of the part you want to retexture and it will bring up a list of all your texture sets. just find the one you made and click ok, done.

 

2. i haven't messed around with sounds yet, but it seems pretty easy. there's a section of objects on the left in the geck called "audio" between the actors and game effects sections. click sounds under that menu tree. then add or copy a sound like you would a weapon or textureset, the button at the top of the menu shows the currently selected sound file. click it to browse for a new wav or mp3 file on your computer. once you click ok, it should be added to the list of sounds available to choose from when you change things like weapon firing sound effects.

 

now i'm not sure about this next part, but the section "ambient space" under audio looks like the area to create background noises for an area. looks like you select multiple sound files from the sounds list and it pieces them together the way you specify... dunno, you'll have to play with that, good luck.

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