TallgeeseIV Posted November 25, 2010 Share Posted November 25, 2010 Hey, so I have a custom armor model here, everything on it is working great, but it's missing some flare. I was wondering, the tesla armor has glowing parts and animated electricity effects, and the remnants armor has that spinning fan on its back, but even after importing those models, i can't figure out how they did it, any tips for me? Link to comment Share on other sites More sharing options...
TallgeeseIV Posted November 26, 2010 Author Share Posted November 26, 2010 just wanted to post for anyone wondering. by looking at the hierarchy for the tesla armor in nifskope (which has lights, and animated electricity effects and a spinning fan) i have discovered how they did it. lighting: glow maps, simple. electricity and spinning fan: after examining the file in nifskope, the animated fan and the electricity have parameters set up in a "NiTextureTransformController" block, under the "NiTexturingProperty" block... under the "NiTriShape". for example, the fan has it set that the "BASE_MAP" (diffuse) is set to the operation "TT_ROTATE" aka, it rotates just the texture, which is what i was afraid of. oh well, so much for my idea, haha. Link to comment Share on other sites More sharing options...
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