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Adding Lights and Moving Parts to Armor Models?


TallgeeseIV

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Hey, so I have a custom armor model here, everything on it is working great, but it's missing some flare.

 

I was wondering, the tesla armor has glowing parts and animated electricity effects, and the remnants armor has that spinning fan on its back, but even after importing those models, i can't figure out how they did it, any tips for me?

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just wanted to post for anyone wondering. by looking at the hierarchy for the tesla armor in nifskope (which has lights, and animated electricity effects and a spinning fan) i have discovered how they did it.

 

lighting: glow maps, simple.

 

electricity and spinning fan: after examining the file in nifskope, the animated fan and the electricity have parameters set up in a "NiTextureTransformController" block, under the "NiTexturingProperty" block... under the "NiTriShape". for example, the fan has it set that the "BASE_MAP" (diffuse) is set to the operation "TT_ROTATE" aka, it rotates just the texture, which is what i was afraid of. oh well, so much for my idea, haha.

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