obfuscate Posted November 25, 2010 Share Posted November 25, 2010 Okay, 4 pages in and and I can't find a topic for this. I'm trying to figure out how to make a weapons laser sight(the actual beam) disappear when the weapon is not drawn (i.e. holstered or dropped). Or only show when the weapon is in the drawn and ready state, depending on which side you look at it from. The USP mod does this (though apparently sometimes buggy, but no idea if that's the mod itself or something else throwing it off occasionally) and I've seen how there's a visibility controller built into the NIF itself, but can't mentally break down the functions of that controller, to be able to use/replicate it, in another gun. Specifically this would be the FiveseveN for my Fabrique Nationale Armoury mod. The LAM is added via modkit, so this controller trick that USP uses has to be the way it's done. There's no separate world model per modkit space in the GECK. I need some help understanding how that visibility controller works/is constructed. Link to comment Share on other sites More sharing options...
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