Gwyvern Posted November 25, 2010 Share Posted November 25, 2010 i have been trying to create a custom scope (as in what you see when you scope in) for a while now, but i cannot seem to figure it out from what i can tell, scope images are actually meshes, but when i try and take the image i created (which includes transparency) and apply it to a face in blender, the transparency is replaced by either a white or blue blob, (depending on if im using the image with glow or not) any help on this wold, of course, be appreciated. Link to comment Share on other sites More sharing options...
BulletSix Posted November 29, 2010 Share Posted November 29, 2010 hmm ... you have a texture including alpha(transparency) and want to use yours instead of the vanilla one on a vanilla mesh. Am i reading this right? if so, swap out the texture with nifskope. It may be that blender isn`t able to handle transparencies the way the .nif file format wants/does/etc. If i assumed what you want to do wrong, then i`m talking mostly rubbish ;) Link to comment Share on other sites More sharing options...
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