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Custom Scopes


Gwyvern

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i have been trying to create a custom scope (as in what you see when you scope in) for a while now, but i cannot seem to figure it out

 

from what i can tell, scope images are actually meshes, but when i try and take the image i created (which includes transparency) and apply it to a face in blender, the transparency is replaced by either a white or blue blob, (depending on if im using the image with glow or not)

 

any help on this wold, of course, be appreciated.

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hmm ... you have a texture including alpha(transparency) and want to use yours instead of the vanilla one on a vanilla mesh. Am i reading this right?

 

if so, swap out the texture with nifskope. It may be that blender isn`t able to handle transparencies the way the .nif file format wants/does/etc.

 

If i assumed what you want to do wrong, then i`m talking mostly rubbish ;)

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