billypnats Posted November 26, 2010 Share Posted November 26, 2010 For some reason EVERY single idle pose (like goma pose, vanilla, ctaddposes,etc etc) was messed up after I installed this mod http://tesnexus.com/downloads/file.php?id=27122 if i remove it, it works but I don't want to remove it, is there a way to remedy this? Link to comment Share on other sites More sharing options...
Smooth613 Posted November 26, 2010 Share Posted November 26, 2010 Obviously the mods are conflicting. If you read the description and the comments section people report a handful of problems. One user even reports the exact problem you have. So you have three options basically. 1. Don't use the mod.2. Use the mod and deal with the problems related to it.3. Learn how to edit animations and fix the mod. -- Even then it may not be possible to achieve complete compatibility with other pose/animation mods. Basically this mod is just a poor animation. Even the uploader states different issues. You should avoid half-assed mods like this but if you insist on using bad mods then you have to deal with the consequences of such. Link to comment Share on other sites More sharing options...
chakaru11 Posted November 26, 2010 Share Posted November 26, 2010 This Mod was obviously created using the method I described here: http://www.thenexusforums.com/index.php?/topic/268846-a-ninja-run-that-works/page__view__findpost__p__2417702 That doesn't necessarily make it a BAD mod, it's just very simple and straightforward. You want a sexy idle? Here, take this! The problem with this is, that it just throws the animation in there and forces it upon the character. No time delay, no properties, nothing. So the idle animation kicks in immediately whenever you stand still. This means it overrides every pose mod, since the player character is already replaying an animation. Result: conflicts times twenty. Advice: uncheck the esp whenever you want to take screenshots, check the esp whenever you want to actually play the game and don't much care about screenshot taking. The only other way would be to use the idle manager to patch together your very own set of animations and properties (like adding a time delay before the idle kicks in for example), but that is very difficult to do. Link to comment Share on other sites More sharing options...
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