ThrillaWhale Posted March 19, 2015 Share Posted March 19, 2015 (edited) *Sorry if this is redundant; I made a topic in the Mod Troubleshooting section but that seems more for troubleshooting other people's mods. This issue concerns my own.* I'm simply trying to recolor vanilla flames for a custom spell and for the most part it's worked except for one thing - residual flames. I don't know what these are called, but the very end tips of the custom flame and the fire that forms when it makes contact with a surface remain unchanged for some reason. I want to be clear - this is NOT the Hit Shader. I've already made a custom Hit Shader in the creation kit and npcs hit with the recolored flames get lit on fire with the right color. The issue is with fire that forms when the spell hits inanimate objects as well as the tips of the flame stream I noticed. Has anyone experienced this problem? Is there some part of the flames nif file that isn't being recolored or is there some other function for after effects flames controlled by the CK? Reference:http://s28.postimg.org/qqltyzwb1/greenfireredtip.jpg Edited March 19, 2015 by ThrillaWhale Link to comment Share on other sites More sharing options...
nonoodles Posted March 20, 2015 Share Posted March 20, 2015 You mention recolouring but not if you looked at the nif. Have you changed the emissive? For example, this is where you find it in the firesprayfx01 nif. http://i.imgur.com/RwbJrekm.jpg Link to comment Share on other sites More sharing options...
ThrillaWhale Posted March 20, 2015 Author Share Posted March 20, 2015 (edited) I've checked the emissives but they're all set to a pure grey or white color. After tweaking them a few different colors, I can confirm the problem is not any bseffectshaderproperty. But I do think I've found the real culprit: Addon Nodes. From what extremely little I've found online about Addon nodes, these are what control the extra effects like the residual flames. In firespray01.nif, they're located in the five "Mover" NiNodes. I've created a custom AddonNode in the CK that uses my recolored gradients, but when I try to change the addon node values in nifskope to match that of the creation kit, the entire flames projectile disappears in-game. So...I'm stuck again. Edited March 20, 2015 by ThrillaWhale Link to comment Share on other sites More sharing options...
nonoodles Posted March 20, 2015 Share Posted March 20, 2015 It's meant as an example. If you continue having problems with it, do you mind sending it so I can have a look? The entire mod if it isn't too big, or texture + nif if it is. PM is fine if you don't want to put a link here. Link to comment Share on other sites More sharing options...
ThrillaWhale Posted March 20, 2015 Author Share Posted March 20, 2015 I appreciate it, any little input would help! I hope it's just something small I overlooked. I'll pm you. Link to comment Share on other sites More sharing options...
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