FlyingHigh10000000 Posted November 26, 2010 Share Posted November 26, 2010 (edited) That last topic was really long, full of needless screenshots, and sorta confusing, unless you're me. I've worked the problem down to a few things. No modified textures or meshes are showing up in-game. This includes everything from custom weapons to custom clothing, and in one case, an entire NPC, including the head. I have ArchiveInvalidation activated, yet for some reason everything is showing up as a big red exclamation point. This isn't a repost of my previous problem. This is a new post detailing what the true nature of the problem is, with a simple explanation that's probably a lot more effective than a page-long post. Edit: I cleared up my mod list a bit, mainly removing the RR Armory, and that seems to have fixed the problem. Any idea why? Edited November 26, 2010 by FlyingHigh10000000 Link to comment Share on other sites More sharing options...
MDC519 Posted November 26, 2010 Share Posted November 26, 2010 That last topic was really long, full of needless screenshots, and sorta confusing, unless you're me. I've worked the problem down to a few things. No modified textures or meshes are showing up in-game. This includes everything from custom weapons to custom clothing, and in one case, an entire NPC, including the head. I have ArchiveInvalidation activated, yet for some reason everything is showing up as a big red exclamation point. This isn't a repost of my previous problem. This is a new post detailing what the true nature of the problem is, with a simple explanation that's probably a lot more effective than a page-long post. Edit: I cleared up my mod list a bit, mainly removing the RR Armory, and that seems to have fixed the problem. Any idea why?Depending on the expertise/experience of the modder, there may have been a conflict/overwrite issue where 2 mods are fighting over the same object/space/dialogue/etc. and only one wins---the latest in the load order one. Sometimes this can be resolved by identifying the 2 mods and switching the load order of the 2----but not always. All modders should use FNVEdit and check/clean their mods so that fewer conflicts would occur----I am not saying RR Armory is at fault, it may be the other mod for all I know. :) Link to comment Share on other sites More sharing options...
FlyingHigh10000000 Posted November 26, 2010 Author Share Posted November 26, 2010 Thanks for the response! I'm going to mess with my load order a bit more, and see if it really is RR conflicting with something, or if it was possibly an error on my end. I noticed that the more mods you get, the easier it is for conflicts to occur. There was a limit of some sort in FO3, correct? Link to comment Share on other sites More sharing options...
MDC519 Posted November 26, 2010 Share Posted November 26, 2010 Thanks for the response! I'm going to mess with my load order a bit more, and see if it really is RR conflicting with something, or if it was possibly an error on my end. I noticed that the more mods you get, the easier it is for conflicts to occur. There was a limit of some sort in FO3, correct?I don't know what the limit is, but after looking at your other post, you surely must be close! There were mods in FO3 that helped with load orders, but I'm not sure if they would work for FNV. You might want to try and group similiar mods together---clothes mods, weapons mods, etc. and that might help a bit so you can see similiar mods that might be the conflicting ones. Just a suggestion.Good luck! :rolleyes: Link to comment Share on other sites More sharing options...
FlyingHigh10000000 Posted November 26, 2010 Author Share Posted November 26, 2010 Agh, yet another problem. Pretty sure I hit the limit for mods. Seems that at a certain point, stuff starts causing problems, correct load order or not. Link to comment Share on other sites More sharing options...
throttlekitty Posted November 27, 2010 Share Posted November 27, 2010 I believe 255 is the limit for number of plugins. Link to comment Share on other sites More sharing options...
FlyingHigh10000000 Posted November 29, 2010 Author Share Posted November 29, 2010 For me it seems to be about 240. After that, load order optimized or not, it ****s up a bit. Link to comment Share on other sites More sharing options...
darkgreenme Posted December 2, 2010 Share Posted December 2, 2010 I'm still having the same issues. I've even loaded the mods individually along side vanilla game, no joy. Still strugling to figure out what I'm doing wrong. Some mods work great, others not so much. Link to comment Share on other sites More sharing options...
scrivener07 Posted December 2, 2010 Share Posted December 2, 2010 You may be able to use FNVEdit to detect conflicts Link to comment Share on other sites More sharing options...
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