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Geck: Creature health maximum of 10-50K


Oddessian

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I started working on my second mod about a week ago. I'm adding powerful level 50+ enemies to the map including raid bosses, but I have an issue creating the "creature" enemies. The health values of human and ghoul enemies are functioning fine, but the health values I apply in the geck won't apply in-game if they are above 10-50K. The mod adds weapons that deal tens of thousands of damage, and some NPCs have millions of health. Is there a way I can change/script the max HP for a creature in the Geck? (Example: If i give a gecko 1,000,000 HP in the Geck, he won't be above 9,000 to 54,000 HP in game.)

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