Oddessian Posted March 19, 2015 Share Posted March 19, 2015 I started working on my second mod about a week ago. I'm adding powerful level 50+ enemies to the map including raid bosses, but I have an issue creating the "creature" enemies. The health values of human and ghoul enemies are functioning fine, but the health values I apply in the geck won't apply in-game if they are above 10-50K. The mod adds weapons that deal tens of thousands of damage, and some NPCs have millions of health. Is there a way I can change/script the max HP for a creature in the Geck? (Example: If i give a gecko 1,000,000 HP in the Geck, he won't be above 9,000 to 54,000 HP in game.) Link to comment Share on other sites More sharing options...
Oddessian Posted March 20, 2015 Author Share Posted March 20, 2015 Oh and if I do "setav Health" while playing in-game, I can give creatures way over 50K health. This issues is only on creatures Link to comment Share on other sites More sharing options...
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