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Armor Damage Below DT


TheNexxusOne

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Does anyone know if there is a way to force armor to take HP damage even if the weapon cannot equal the DT?

 

From the tests I have run it appears as though Armor takes 0 damage to its HP when it is hit with damage less than its DT. So, hitting a DT 50 piece of armor with a weapon that does 20 damage will do a small amout of HP damage to the player but the armor itself will not degrade at all.

 

The reason I ask is this. If I have a piece of armor in the game with DT 100, I fully expect a handgun that does 30 damage to bounce off harmlessly. HOWEVER, if I unload 500 minigun rounds (each doing 20 damage) into the same suit of armor, I would expect the rounds to be deflected at first, but as more and more rounds impact the armor, its DT should degrade and eventually the armor will be ruined. The best way that I imagine this working is if the armor has say, 10,000 HP, and each of the minigun rounds reduces that HP by 20 regardless of the fact that the armor has a DT of 100, then the player would have good protection from each individual round, but after taking the 500 hits, the armor would be reduced to 0 HP.

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