alkhiorn Posted November 26, 2010 Share Posted November 26, 2010 i downloaded the akaviri shop mod, but in the mod the texture and meshes are in simple folders, while in the game the meshes and texture folders are BSA files!So, it is possible with BSA commander to convert the BSA archives that contain textures and meshes in simple folders so that i can simply copy and paste the mode datas in the game? or there is another way to make this mod work? Link to comment Share on other sites More sharing options...
WastelandAssassin Posted November 26, 2010 Share Posted November 26, 2010 you don't need to unpack the BSA archives in the gameyou can just paste the folders that you have, into the Data folder, and it should read them just fine assuming (sorry if i am wrong) that you are new to mods, so make sure to use Archive Invalidation, otherwise new items won't show up (well, you will get weird WTF signs instead)and if you install the mods with OBMM, it is so much easier if you have any more question, you are welcome to askand good luck to you :) Link to comment Share on other sites More sharing options...
alkhiorn Posted November 26, 2010 Author Share Posted November 26, 2010 you don't need to unpack the BSA archives in the gameyou can just paste the folders that you have, into the Data folder, and it should read them just fine assuming (sorry if i am wrong) that you are new to mods, so make sure to use Archive Invalidation, otherwise new items won't show up (well, you will get weird WTF signs instead)and if you install the mods with OBMM, it is so much easier if you have any more question, you are welcome to askand good luck to you :) Link to comment Share on other sites More sharing options...
alkhiorn Posted November 26, 2010 Author Share Posted November 26, 2010 i paste those folders and activated the esp from the datafiles menu, but the shopdoes'nt appear! Link to comment Share on other sites More sharing options...
WastelandAssassin Posted November 27, 2010 Share Posted November 27, 2010 so you have placed the files correctly, the game found the esp, and yet there is no shop?? well, when you go to where the shop is supposed to be, what do you see??i mean, is there any change in the place, or does it look as if the mod isn't active?? Link to comment Share on other sites More sharing options...
alkhiorn Posted November 27, 2010 Author Share Posted November 27, 2010 the place lokk perfectly normal just like without the mod! i even used oblivion mod manager to convert the bsa archives of textures and meshes into simple folders and then paste the mod, but nothing cahnged! even the knightly armor mod does'nt work! these shops just don't appear! before you mentioned using oblivion mod manager to install these mods, but how?the mod manager do not recognize them! i guess that's because hey're not .omod Link to comment Share on other sites More sharing options...
WastelandAssassin Posted November 27, 2010 Share Posted November 27, 2010 well, if you have activated the mod, and you don't see any changes at all, then this is strange indeed you should make sure that the file you are trying to install doesn't have a different structuremeaning that you should have the plugin file (usually esp file) going to the Data folder, and the meshes going to the Data and etcwhen you paste it, if you have an existing folder, then you should get a message if you want to merge the foldersif you don't get such a message, then you are not placing the files in the correct place now, if you want to install an OMOD, or make a mod into an OMOD, you need to open OBMMon the lower panel, you will see a button called Create, click ita window will openin that window, choose Add Archive, and add the archive of the mod (rar, zip, 7zip or such files)you should see the plugin (or plugins, if the mod has more than one) appearing in the box of that pageif you need to remove some of them (like if you have optional files or choices) you can remove them from the boxwhen you are done with that, just fill in the details of the OMOD (at the top of the window) you don't have to fill all the boxes, just the info you want to give itthen click Createafter it is created, you should see the OMOD on the right side of the main OBMM windowclick it, and click the Activate buttonthen you should see all the plugins placed in the load order, in the left side of the main OBMM window than all you have to do is just launch the game (through OBMM of course) and that is it :) hope this helps Link to comment Share on other sites More sharing options...
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