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Weapon Damage VS Condition


TheNexxusOne

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Does anyone know how to make guns do full damage regardless of condition level?

 

Using the FO3 GECK, I adjusted the Gameplay settings so that a weapon did full damage regardless of its condition level by changing both the fDamageGunWeapCondMult value and the fDamageGunWeapCondBase value to 1. Unfortunately, doing the same thing in NV seems to have no effect at all.

 

My reasoning for this is that a bullet does not hurt less just because it is fired from a dirty gun. The dirty gun will certainly malfunction a great deal more than a well maintained weapon, but the damage done by the projectile will remain the same as long as it actually fires. I have already modded in weapon jam rates that increase as the weapon condition degrades, now I would just like to remove the "degrading damage" effect.

 

Thank you for any assistance!

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