zxstein Posted November 26, 2010 Share Posted November 26, 2010 can anyone port this mod to new vegas ? http://www.youtube.com/watch?v=Rx6euwKgSc0&feature=related Link to comment Share on other sites More sharing options...
UttaNutta Posted November 27, 2010 Share Posted November 27, 2010 D: That would be soooo awesome! Link to comment Share on other sites More sharing options...
XSoldier Posted November 27, 2010 Share Posted November 27, 2010 This mod is ripped, so forget it. Drop the thought. Link to comment Share on other sites More sharing options...
TheNeutralGood Posted November 28, 2010 Share Posted November 28, 2010 What do you mean ripped? Link to comment Share on other sites More sharing options...
CarlBratananadalewski Posted November 28, 2010 Share Posted November 28, 2010 No wonder it looked so good... i would love just the armor and weapons... sad that Nexus wont allow it but I understand why. FlyingHigh, please pm me if you ever get it ported please! Link to comment Share on other sites More sharing options...
TheNewUploader Posted November 29, 2010 Share Posted November 29, 2010 Dude LOL I already ported that mod to FNV but I can relese it because I dont have permission Link to comment Share on other sites More sharing options...
simplywayne90 Posted November 30, 2010 Share Posted November 30, 2010 Well even though we can't actually share this mod with each other (As the moderator has told us they cannot allow the discussion of spreading copyright material, which is sensible) We can talk about possible mod ideas inspired by ODST, I thought maybe a quest mod could be done like what Puce Moose usually does, notes and clues and things. In ODST finding certain objects initiates flashbacks, So why not have something similar in NV?You get the quest and it vaguely tells you where to go, then when you arrive you may notice something laying on the ground, which when you activate it (It will act like a door or something)will initiate a "flashback" by teleporting the PC (only) to a new cell and scripts them to have whatever items fit the flashback (like in Anchorage) and the flashbacks end with events leading to how the item arrived their, it can be like a detictive quest or a "learn the horrible history" of "so and so" kind of quest. Just A thought since we can't directly discuss the actual helljumpers mod. Link to comment Share on other sites More sharing options...
TheNewUploader Posted November 30, 2010 Share Posted November 30, 2010 For my super mod which is 25% done how do I make factions and a quest? I have to many different game armors and I want each of them to have a faction and quest Link to comment Share on other sites More sharing options...
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