Mattatatta Posted November 26, 2010 Share Posted November 26, 2010 (edited) EDIT: Found a 'fix', if you are like me and have tried everything short of uninstalling Broken Steel or spending additional hours finding the mods may or may not caused this, then read the fix at the bottom I know it is a common glitch, but I cannot find any solutions that work. Liberty Prime decides to stop right at the start of the final bridge before the Jefferson Memorial and do nothing but look around. He simply refuses to advance and take down the last fence. I've tried: -Playing from an earlier save; one just before reporting to Elder Lyons, and even one right back at Raven Rock after being captured. No difference-Running back to the Citadel lab and activating Prime's computer, then running back. This only made Prime move a few steps forward. I repeated it and he decided to walk back to where he was originally stuck.-Setting Vargas as essential in some hope that it was his tendency to die that halted Prime mid-attack. The console worked (for once) and Vargas is still alive, but Prime will not budge.-Moving Prime back a few meters using player.getpos and setpos commands. These do nothing to jog Prime into action.-Same as above but moving him to the fence.-Reserructing Prime via console. He flashes and stands upright, but then resumes his searching animation once I leave the console.-Spawning more Enclave ahead so that Sarah Lyons will fight them and Liberty Prime *may* decide to advance and help. I cannot get any soldiers to spawn since I don't know how to spawn any. Instead, I tried resurrecting the dead ones and I just got an error instead.-Shooting Prime out of frustration-Reloading saves just before he gets stuck-Continuing the quest without him, because for some reason the bridge is missing a part of its model on the plasma fence end, and this gap allows me to go under the fence (even flick a secret power switch which disables the plasma fence, but does not remove the invisible wall) and go inside the Memorial. However, when I enter the Rotunda, Col Autumn is inside alone, without any body guards, and I have to manually initiate dialogue with him. After killing him, Sarah Lyons shows up and stands by the Airlock switch. She does not talk to me, and when I attempt to talk to her, she just shouts out battle cries such "For Elder Lyons!". Li doesn't contact me through the intercom, and the Airlock Door to the chamber is sealed and needs a key to open. The game also lists the two objectives: Follow Prime, and Secure the Rotunda. This basically means I cannot continue from here and activate the Purifier. This is pissing me off to no end, I've been trying to fix this over the course of almost 24 hours without any progress being made. I am reluctant to remove Broken Steel to see if that fixes anything because even if it did, it would mess up my save (My character is already lvl 23 coming onto 24). Yes, I am using mods. But I don't know which ones could be affecting the game, if any at all. I have mods that add quests that I do not want to remove due to the new weapons they have (And since I've already completed some of them and gained a lot XP from them, I feel it's kind of like cheating doing them again). I am at my wits end, though. I just want to get this quest out of the way so I can go back to free-play. At this moment in time, I do not care if the solution involves hacking the quest and completing it that way, or preferably getting Prime to bloody well move! I hate that robot! "Fix" I managed to bypass the failed robot by using the console, and skipping the objective "Follow Liberty Prime to Project Purity". 1. Open the console once Prime has got stuck.2. Type sqs 14e91 You shall get a list of stages with either a 0 or 1 beside them. (This only so you know what stages there are in the quest, and what numbers they are.)3. Now type CompleteAllObjectives 14e91 and send it. Now exit the console4. You shall notice that the Follow objective is now listed as complete, but the next objective hasn't become active.5. Go back into the console and type SetStage 14e91 50 (The '50' is the next objective, which you can find in the list after typing sqs 14e91)6. Exit the console, you shall notice the new objective is now active.7. Sadly, the final barrier is still active, and impenetrable. Use tcl in the console if necessary to pass the barrier.8. Enter Project Purity and enter the Rotunda.9. Another glitch occured here for me. Only Col. Autumn is in the Rotunda without his bodyguards. You'll have to talk to him rather than let the game bring up the dialogue.10. Now, I noticed that killing him as usual still messes up the scripts, but talking him into leaving without a fight fixes Lyons and Doctor Li on the intercom. Killing him also seems to not make a difference to Broken Steel as I'm sure Elder Lyons made a remark about his escape during the "Two Weeks Later" sound montage.11a. If you killed him, you'll have to use CompleteAllObjectives 14e91 again and use SetStage 14e91 60 to activate the next Objective. If you are going to infect Project Purity, or have the vial and want the objective active for the sake of keeping things how they should as best as possible, also type in SetStage 14e91 61.11b. If you didn't kill Col. Autumn, the game shall resume its normal scripting, and you shall be able to complete the quest any way you wish. This 'limp mode' got me through the quest to Broken Steel, but left several glitches and problems. 1. I think Col Autumn is still thought to be alive by the game, even though I killed him.2. The fences around Project Purity are still up and active. The forcefield's invisible wall appears to be forever on. That said, I was able to remove the one Liberty Prime was supposed to destroy by using disable commands on pretty much every object involved with fence (note, there's a small blue field beneath this field next to an Electric Box. I was able to disable this small field and switch off the Electric Box due to the Bridge model being bugged. If you can't disable that particular part of the invisible wall, use tcl to go underground and disable the small field.3. Because of the fences, traders and water caravans, as well as your travels to Rivet City, are messed up. I am not sure if the game will simply move the traders along when you're not near Project Purity, or if they'll get stuck. But you and your follower(s) are going to have to swim or fast travel to Rivet City so to keep from getting separated. This isn't the best fix, and I've kept an early save backed up in case I find this outcome too obnoxious for me to deal with - and I feel like uninstalling all my mods for the 50/50 chance of the quest functioning properly. This solution will at least get you to Broken Steel, and allow you to finish it without further brick walls (just invisible ones) Edited November 27, 2010 by Mattatatta Link to comment Share on other sites More sharing options...
Mattatatta Posted November 27, 2010 Author Share Posted November 27, 2010 (edited) Adding a picture to show what happened to the last bridge at Jefferson Memorial. If anyone can explain how this happened or offer any way to fix this I'll appreciate it. http://i605.photobucket.com/albums/tt136/Mattatatta/ScreenShot0.jpg I took this screenshot after unloading ALL of my mods (except for the shotgun). All that is left is the game and the DLC (and that one mod). I loaded up a save in the laboratory before you speak to Elder Lyons and trigger the quest "Take It Back!". Not only does Liberty Prime STILL STOP AT THE LAST BRIDGE, the other end of the bridge is still missing a part of it, as shown in the image above. What the hell has happened to my game?!?! Edit: Though I didn't want to, I uninstalled the game and played the save on a fresh install. All problems miraculously disappeared, which leads me to believe that I did something wrong while modding my game which caused the game to mess up. Hopefully my initiative will become somebody else's cure, should they ever run into a similar problem as me. Edited November 27, 2010 by Mattatatta Link to comment Share on other sites More sharing options...
Mattatatta Posted May 26, 2011 Author Share Posted May 26, 2011 If bumping old topics is forbidden, then my apologies, but I'm having the same problem again (with the missing bridge part), but with more information to add. I opened the GECK and viewed the Jefferson Memorial to get the bridge piece's ID (the piece that is missing in the image in the post above). Never remembering which is need in the console I copied both base (000b2d79) and reference (000b2d7a) IDs down. I started up Fallout with just the normal game and DLCs active, and loaded a save inside the memorial (for a minor note, I'm on my way to Vault 112 in the main quest this time). I walked outside and found that the bridge piece was still missing, ruling out any mod plugins causing the issue. I opened up the game's console and tried the following: "prid 000b2d79" (Received an "Invalid Object ID" error)then"prid 000b2d7a" (Received the same error as above) This is weird, because I walked to the opposite end of the bridge and clicked on that end piece there, it's ID was "000b2d78" I think, and disabling and enabling it would make it disappear and reappear respectively. That is normal. Checking the GECK again, I confirmed that the ID for this part was the same as the ID as in-game (I'm still a noob at this), and double-checked the missing part in the GECK again for it's ID. While I can successfully use "prid" to target the bridge part that is present, and disable and enable it as I please, I cannot use "prid", followed by the target object's ID, to be able to re-enable the missing bridge piece. It simply says that the Object ID in invalid. I checked the plugins (all of them, including my mods) in FO3Edit, and looked for the worldspace in Fallout3.esm that contained the placed object that wasn't showing up in game. I found the data entry, and found the bridge piece in the temporary block with the other bridge parts of that cell. There is only one override though, and that is Broken Steel increasing the height of the object by 0.0001 Don't tell me that that miniscule decimal is what's causing the bridge part to disappear. This is extremely confusing. How can the game's console fail to locate an object's Ref ID that both the GECK and FO3Edit can locate with ease? How come that object keeps on disappearing in-game despite there being no obvious conflicts or overrides causing the issue? Link to comment Share on other sites More sharing options...
Norsii Posted March 9, 2020 Share Posted March 9, 2020 (edited) I found a solution. The reason Liberty Prime won't do anything, let alone the Broken Steel add-on won't start (As normally indicated through a "two weeks later" cutscene) despite the use of commands is because there are mods in the way. In my experience, I don't know which mods were obstructing Prime's movement or the game's vanilla mechanics; however, using Vortex Mod Manager, I "purged" all of my mods. Afterwards, I loaded a save preluding the quest "Take It Back!", and played. Everything went perfectly well. Once I awoken in the Citadel after the "Two Weeks Later" cutscene, I "Deployed" all of my mods again (See the image for further details). Now I'm playing Fallout 3: GOTY as usual, with no problems as of now. Materials:- Have and play with mods before "Take It Back!"- Use Vortex Mod Manager- Own FO3: GOTY (Because that's the game I play)- A game save before "Take It Back" Procedure: Phase One Open Vortex Mod Manager Activate FO3 if you hadn't done so Purge all of your mods Load the game save before "Take It Back" Complete the quest "Take It Back" Arrive at the Citadel after the "Two Weeks Later" cutscene Create a game save Exit GamePhase Two Open Vortex Mod Manager Deploy all Fallout 3 Mods Load the game save from Phase One Step 7 PlayYes, you will have to get back everything the mods offered. On the bright side, you get to play and start the Broken Steel add-on. I hope this helps (As of March 2020) References/Imageshttps://imgur.com/SpxNpGu (Purge mods)https://imgur.com/0ErFJJe (Deploy mods)https://fallout.fandom.com/wiki/Take_it_Back! Miscellaneous Notes You don't need to remove your ENB (As it was manually installed...). Edited March 9, 2020 by Norsii Link to comment Share on other sites More sharing options...
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