Foxxieboy Posted November 26, 2010 Share Posted November 26, 2010 My problem is exclusive to the bashed patch it seems. I disable ONLY the bashed patch and leave all of my other mods active and it loads to menu just fine, if not, the startup hangs after a half-inch of the load-bar progress. Posting my load order here Active Mod Files: 00 Oblivion.esm 01 EnhancedWeather.esm [Version 1.4.4] 02 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] 03 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] 04 Cobl Main.esm [Version 1.73] 05 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 06 Mart's Monster Mod.esm [Version 3.7b3p3] 07 FCOM_Convergence.esm [Version 0.9.9MB3] 08 Progress.esm [Version 2.2] 09 HorseCombatMaster.esm 0A Unofficial Oblivion Patch.esp [Version 3.3.3] 0B DLCShiveringIsles.esp 0C Unofficial Shivering Isles Patch.esp [Version 1.4.0] 0D Francesco's Optional Chance of Stronger Bosses.esp 0E Francesco's Optional Chance of Stronger Enemies.esp 0F Francesco's Optional Chance of More Enemies.esp 10 Francesco's Optional Leveled Quests-SI only.esp 11 Francesco's Optional Leveled Guards.esp ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 12 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 13 EnhancedWeather.esp [Version 1.4.4] ++ Item interchange - Extraction.esp [Version 0.76] 14 DropLitTorchOBSE.esp [Version 2.4] 15 Quest Log Manager.esp [Version 1.3.2] 16 Streamline 3.1.esp 17 Map Marker Overhaul.esp [Version 3.8] 18 Map Marker Overhaul - SI additions.esp [Version 3.5] 19 Enhanced Hotkeys.esp [Version 2.0] 1A DLCHorseArmor.esp 1B DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6] ++ Mart's Monster Mod - DLCHorseArmor+Slofs .esp [Version 0.91] 1C DLCOrrery.esp 1D DLCOrrery - Unofficial Patch.esp [Version 1.0.4] 1E DLCVileLair.esp 1F DLCVileLair - Unofficial Patch.esp [Version 1.0.6] 20 DLCMehrunesRazor.esp 21 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5] 22 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] ++ MaleBodyReplacerV4.esp ++ RTFemaleReplacerV12.esp 23 DLCThievesDen.esp 24 DLCThievesDen - Unofficial Patch.esp [Version 1.0.7] 25 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] 26 Cobl Glue.esp [Version 1.72] 27 Cobl Si.esp [Version 1.63] 28 Bob's Armory Oblivion.esp 29 FCOM_BobsArmory.esp [Version 0.9.9] 2A Oblivion WarCry EV.esp [Version 1.09] 2B FCOM_WarCry.esp [Version 0.9.9MB3] 2C Oscuro's_Oblivion_Overhaul.esp [Version 1.34] ++ OOO-Water_Weeds.esp [Version 1.33] 2D OOO-Map_Markers_Stock.esp [Version 1.33] 2E OOO-No_Guild_Ownership.esp [Version 1.33] ++ OOO-Container_Trap_Instant_Effects.esp [Version 1.33] ** OMOBS_SI.esp [Version 1.0] 2F OOO 1.32-Cobl.esp [Version 1.72] 30 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3] 31 FCOM_Convergence.esp [Version 0.9.9Mb3] 32 FCOM_RealSwords.esp [Version 0.9.9] 33 FCOM_DurabilityAndDamage.esp [Version 0.9.9] 34 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3] ++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3] ++ Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3] 35 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] 36 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] 37 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] 38 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] 39 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f] ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3] ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9] ++ FCOM_BobsGuardUnity.esp [Version 0.9.9] ++ FCOM_HungersUnitySI.esp [Version 0.9.9] ** FCOM_FriendlierFactions.esp [Version 0.9.9] ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] 3A OOO-WaterFish.esp [Version 1.34] ++ MMM-Cobl.esp [Version 1.73] 3B DLCBattlehornCastle.esp 3C DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.5] 3D DLCFrostcrag.esp 3E DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5] 3F Knights.esp 40 Knights - Unofficial Patch.esp [Version 1.1] 41 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3] ++ FCOM_Knights.esp [Version 0.9.9Mb3] 42 HUD Status Bars.esp [Version 2.0.1] 43 P1DkeyChain.esp [Version 5.00] 44 SkycaptainsBloodTime.esp 45 Quest Award Leveller.esp ++ Quest Award Leveller - Battlehorn Castle.esp ++ Quest Award Leveller - Vile Lair.esp ++ Quest Award Leveller - Mehrunes Razor.esp ++ Quest Award Leveller - Knights of the Nine.esp 46 SupremeMagicka.esp [Version 0.89] 47 SM_ShiveringIsles.esp [Version 0.86] ++ SM_DLCSpellTome.esp [Version 0.80] ++ SM_OOO.esp [Version 0.89] ++ SM_MMM.esp [Version 0.89] ++ SM_COBL.esp [Version 0.86] 48 SM_EnchantStaff.esp [Version 0.80] ++ SM_NoSpellLights.esp [Version 0.70] ++ SM_Scrolls.esp [Version 0.84] ++ SM_SigilStone.esp [Version 0.83] 49 ProgressMBSP.esp [Version 2.0] 4A ProgressSBSP.esp [Version 1.0] 4B All+5AttributeModifiers.esp 4C SP1stPLegs.esp ++ Item interchange - Placement for FCOM.esp [Version 0.77] ++ Slof's Oblivion Better Beasts.esp 4D Cobl Races.esp [Version 1.52] ** FCOM_Archery.esp [Version 0.9.9] ++ OOO-Magic_Script_Effect_Fix.esp [Version 1.33] 4E DeadlyReflex 6 - Combat Moves.esp ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] 4F Bashed Patch, 0.esp 50 Recharge Spell.esp 51 TeMpO Stealth.esp 52 100%ChameleonMod.esp 53 Dude Wheres My Horse.esp 54 ssjDawnDuskHotkey.esp 55 Toggleable Quantity Prompt.esp [Version 3.2.0] 56 VisiblyUnlimited.esp I'm also using applicable bashed patch settings recommended by FCOM's thread on the Bethesda Forums. Here are the listed masters for the bashed patch. Masters for: Bashed Patch, 0.esp 00 Oblivion.esm 01 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] 02 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] 03 Cobl Main.esm [Version 1.73] 04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 05 Mart's Monster Mod.esm [Version 3.7b3p3] 06 FCOM_Convergence.esm [Version 0.9.9MB3] 07 Unofficial Oblivion Patch.esp [Version 3.3.3] 08 Unofficial Shivering Isles Patch.esp [Version 1.4.0] 09 Francesco's Optional Chance of Stronger Bosses.esp 0A Francesco's Optional Chance of Stronger Enemies.esp 0B Francesco's Optional Leveled Quests-SI only.esp 0C Francesco's Optional Leveled Guards.esp ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 0D FCOM_FrancescosNamedBosses.esp [Version 0.9.9] ++ Item interchange - Extraction.esp [Version 0.76] 0E DLCHorseArmor.esp ** DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6] ++ Mart's Monster Mod - DLCHorseArmor+Slofs .esp [Version 0.91] 0F DLCOrrery.esp 10 DLCVileLair.esp ** DLCVileLair - Unofficial Patch.esp [Version 1.0.6] 11 DLCMehrunesRazor.esp 12 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5] 13 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] ++ MaleBodyReplacerV4.esp ++ RTFemaleReplacerV12.esp 14 DLCThievesDen.esp 15 DLCThievesDen - Unofficial Patch.esp [Version 1.0.7] ** DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] 16 Bob's Armory Oblivion.esp 17 FCOM_BobsArmory.esp [Version 0.9.9] 18 Oblivion WarCry EV.esp [Version 1.09] 19 FCOM_WarCry.esp [Version 0.9.9MB3] ** Oscuro's_Oblivion_Overhaul.esp [Version 1.34] ++ OOO-Water_Weeds.esp [Version 1.33] ++ OOO-Container_Trap_Instant_Effects.esp [Version 1.33] ** OMOBS_SI.esp [Version 1.0] ** OOO 1.32-Cobl.esp [Version 1.72] 1A Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3] 1B FCOM_Convergence.esp [Version 0.9.9Mb3] 1C FCOM_RealSwords.esp [Version 0.9.9] ++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3] ++ Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3] 1D Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] 1E Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] 1F Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f] ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3] ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9] ++ FCOM_BobsGuardUnity.esp [Version 0.9.9] ++ FCOM_HungersUnitySI.esp [Version 0.9.9] ** FCOM_FriendlierFactions.esp [Version 0.9.9] ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] ++ MMM-Cobl.esp [Version 1.73] 20 DLCBattlehornCastle.esp 21 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.5] 22 DLCFrostcrag.esp ** DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5] 23 Knights.esp 24 Knights - Unofficial Patch.esp [Version 1.1] 25 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3] ++ FCOM_Knights.esp [Version 0.9.9Mb3] 26 Quest Award Leveller.esp ++ Quest Award Leveller - Battlehorn Castle.esp ++ Quest Award Leveller - Vile Lair.esp ++ Quest Award Leveller - Mehrunes Razor.esp ++ Quest Award Leveller - Knights of the Nine.esp 27 SupremeMagicka.esp [Version 0.89] ++ SM_DLCSpellTome.esp [Version 0.80] ++ SM_OOO.esp [Version 0.89] ++ SM_MMM.esp [Version 0.89] ++ SM_COBL.esp [Version 0.86] 28 SM_EnchantStaff.esp [Version 0.80] ++ SM_NoSpellLights.esp [Version 0.70] ++ SM_Scrolls.esp [Version 0.84] ++ SM_SigilStone.esp [Version 0.83] 29 SP1stPLegs.esp ++ Item interchange - Placement for FCOM.esp [Version 0.77] ++ Slof's Oblivion Better Beasts.esp ** FCOM_Archery.esp [Version 0.9.9] ++ OOO-Magic_Script_Effect_Fix.esp [Version 1.33] 2A DeadlyReflex 6 - Combat Moves.esp ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] Running latest OBSE (V0019b), latest OGE and NifSE and Pluggy, SI patch, Non-steam version of Oblivion. I repeat, the crash/hang only happens with the bashed patch enabled. If you need anything else, I'll get it. Thanks. Link to comment Share on other sites More sharing options...
Mortrix927 Posted November 26, 2010 Share Posted November 26, 2010 Did you run Boss in Wrye Bash? Link to comment Share on other sites More sharing options...
Foxxieboy Posted November 26, 2010 Author Share Posted November 26, 2010 (edited) Yes, numerous times before and after trying to manually adjust mods that don't have any conflicts (Visibly Unlimited.esp and Dude Wheres My Horse.esp specifically, along with a couple of stealth item cheat mods I always have at the bottom of my load order). Also, I don't think I've added any new things to the bashed patch merged patches or imports to make this happen, and I've tried disabling and enabling various things such as Leveled Lists (Set to Automatic), Contents Checker, and a couple of other things too. All required masters are active too... P.S. I also changed the settings for loading the intro movies to see if that would help, and it still hangs when the copyright text starts to fade. Edited November 26, 2010 by Foxxieboy Link to comment Share on other sites More sharing options...
Balakirev Posted November 27, 2010 Share Posted November 27, 2010 (edited) OBSE 19b is causing problems for some mods. That's been repeatedly reported the thread on Bethsoft's boards, so while it's unrelated to this, it's something to keep in mind. I'm personally sticking with versions of mods that still use OBSE 18 until everything is ironed out. Second, where does your Bashed Patch load relative to everything else in your loading order? That's not clear from your list. Is it right before Deadly Reflex 6? Third, if you run okay without the Bashed Patch, then it's not the BP that's the problem, but likely one or some combination of other files running within it (since BP is a compendium). You could try disabling, say, half the files running through your BP, and see if that works; if it doesn't, try disabling the other half. It takes time, but this should narrow matters down. Edited November 27, 2010 by Balakirev Link to comment Share on other sites More sharing options...
Foxxieboy Posted November 27, 2010 Author Share Posted November 27, 2010 (edited) The bashed patch loads just barely after Deadly Reflex 6. Also, I've had no real problems with OBSE V19b either. I just ran across that I had the DLC Thieve's Den SSSB patch loading in my bashed patch, which is now obsolete due to the UOP Supplementals, so I'll try disabling that. *Edit* I've narrowed the crashing to the Import Actors section of the Wrye Bashed Patch. It's down to either Spells or DeathItems as I see it right now. *Edit 2* I've narrowed it down to the Import Actors: Spells section. Any idea if any of these are redundant or unneeded and would cause a crash? Import Actors: Spells Oscuro's_Oblivion_overhaul.esm Mart's Monster Mod.esm Oscuro's_Oblivion_overhaul.esp FCOM Convergence.esp *Edit 3* Turns out merging FCOM Convergence.esp actors: Spells has stopped working, as if I only uncheck that but not the other 3 it loads fine, but if I uncheck the first 3 and leave FCOM Convergence checked it will crash-on-startup. Is merging the spells required for any major FCOM functions? Edited November 27, 2010 by Foxxieboy Link to comment Share on other sites More sharing options...
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