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Bashed Patch crashing


Foxxieboy

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My problem is exclusive to the bashed patch it seems. I disable ONLY the bashed patch and leave all of my other mods active and it loads to menu just fine, if not, the startup hangs after a half-inch of the load-bar progress.

 

Posting my load order here

 

 

 

Active Mod Files:
00  Oblivion.esm
01  EnhancedWeather.esm  [Version 1.4.4]
02  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]
03  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]
04  Cobl Main.esm  [Version 1.73]
05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
06  Mart's Monster Mod.esm  [Version 3.7b3p3]
07  FCOM_Convergence.esm  [Version 0.9.9MB3]
08  Progress.esm  [Version 2.2]
09  HorseCombatMaster.esm
0A  Unofficial Oblivion Patch.esp  [Version 3.3.3]
0B  DLCShiveringIsles.esp
0C  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]
0D  Francesco's Optional Chance of Stronger Bosses.esp
0E  Francesco's Optional Chance of Stronger Enemies.esp
0F  Francesco's Optional Chance of More Enemies.esp
10  Francesco's Optional Leveled Quests-SI only.esp
11  Francesco's Optional Leveled Guards.esp
++  FCOM_Francescos.esp  [Version 0.9.9]
++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]
12  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]
13  EnhancedWeather.esp  [Version 1.4.4]
++  Item interchange - Extraction.esp  [Version 0.76]
14  DropLitTorchOBSE.esp  [Version 2.4]
15  Quest Log Manager.esp  [Version 1.3.2]
16  Streamline 3.1.esp
17  Map Marker Overhaul.esp  [Version 3.8]
18  Map Marker Overhaul - SI additions.esp  [Version 3.5]
19  Enhanced Hotkeys.esp  [Version 2.0]
1A  DLCHorseArmor.esp
1B  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6]
++  Mart's Monster Mod - DLCHorseArmor+Slofs .esp  [Version 0.91]
1C  DLCOrrery.esp
1D  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4]
1E  DLCVileLair.esp
1F  DLCVileLair - Unofficial Patch.esp  [Version 1.0.6]
20  DLCMehrunesRazor.esp
21  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]
22  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
++  MaleBodyReplacerV4.esp
++  RTFemaleReplacerV12.esp
23  DLCThievesDen.esp
24  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.7]
25  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]
26  Cobl Glue.esp  [Version 1.72]
27  Cobl Si.esp  [Version 1.63]
28  Bob's Armory Oblivion.esp
29  FCOM_BobsArmory.esp  [Version 0.9.9]
2A  Oblivion WarCry EV.esp  [Version 1.09]
2B  FCOM_WarCry.esp  [Version 0.9.9MB3]
2C  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
++  OOO-Water_Weeds.esp  [Version 1.33]
2D  OOO-Map_Markers_Stock.esp  [Version 1.33]
2E  OOO-No_Guild_Ownership.esp  [Version 1.33]
++  OOO-Container_Trap_Instant_Effects.esp  [Version 1.33]
**  OMOBS_SI.esp  [Version 1.0]
2F  OOO 1.32-Cobl.esp  [Version 1.72]
30  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]
31  FCOM_Convergence.esp  [Version 0.9.9Mb3]
32  FCOM_RealSwords.esp  [Version 0.9.9]
33  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]
34  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - No Undead Rise.esp  [Version 3.7b3p3]
35  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]
36  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]
37  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]
38  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]
39  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]
++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]
++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]
++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]
++  FCOM_HungersUnitySI.esp  [Version 0.9.9]
**  FCOM_FriendlierFactions.esp  [Version 0.9.9]
++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]
3A  OOO-WaterFish.esp  [Version 1.34]
++  MMM-Cobl.esp  [Version 1.73]
3B  DLCBattlehornCastle.esp
3C  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.5]
3D  DLCFrostcrag.esp
3E  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.5]
3F  Knights.esp
40  Knights - Unofficial Patch.esp  [Version 1.1]
41  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]
++  FCOM_Knights.esp  [Version 0.9.9Mb3]
42  HUD Status Bars.esp  [Version 2.0.1]
43  P1DkeyChain.esp  [Version 5.00]
44  SkycaptainsBloodTime.esp
45  Quest Award Leveller.esp
++  Quest Award Leveller - Battlehorn Castle.esp
++  Quest Award Leveller - Vile Lair.esp
++  Quest Award Leveller - Mehrunes Razor.esp
++  Quest Award Leveller - Knights of the Nine.esp
46  SupremeMagicka.esp  [Version 0.89]
47  SM_ShiveringIsles.esp  [Version 0.86]
++  SM_DLCSpellTome.esp  [Version 0.80]
++  SM_OOO.esp  [Version 0.89]
++  SM_MMM.esp  [Version 0.89]
++  SM_COBL.esp  [Version 0.86]
48  SM_EnchantStaff.esp  [Version 0.80]
++  SM_NoSpellLights.esp  [Version 0.70]
++  SM_Scrolls.esp  [Version 0.84]
++  SM_SigilStone.esp  [Version 0.83]
49  ProgressMBSP.esp  [Version 2.0]
4A  ProgressSBSP.esp  [Version 1.0]
4B  All+5AttributeModifiers.esp
4C  SP1stPLegs.esp
++  Item interchange - Placement for FCOM.esp  [Version 0.77]
++  Slof's Oblivion Better Beasts.esp
4D  Cobl Races.esp  [Version 1.52]
**  FCOM_Archery.esp  [Version 0.9.9]
++  OOO-Magic_Script_Effect_Fix.esp  [Version 1.33]
4E  DeadlyReflex 6 - Combat Moves.esp
++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]
4F  Bashed Patch, 0.esp
50  Recharge Spell.esp
51  TeMpO Stealth.esp
52  100%ChameleonMod.esp
53  Dude Wheres My Horse.esp
54  ssjDawnDuskHotkey.esp
55  Toggleable Quantity Prompt.esp  [Version 3.2.0]
56  VisiblyUnlimited.esp

 

 

 

I'm also using applicable bashed patch settings recommended by FCOM's thread on the Bethesda Forums.

 

Here are the listed masters for the bashed patch.

 

 

Masters for: Bashed Patch, 0.esp
00  Oblivion.esm
01  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]
02  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]
03  Cobl Main.esm  [Version 1.73]
04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
05  Mart's Monster Mod.esm  [Version 3.7b3p3]
06  FCOM_Convergence.esm  [Version 0.9.9MB3]
07  Unofficial Oblivion Patch.esp  [Version 3.3.3]
08  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]
09  Francesco's Optional Chance of Stronger Bosses.esp
0A  Francesco's Optional Chance of Stronger Enemies.esp
0B  Francesco's Optional Leveled Quests-SI only.esp
0C  Francesco's Optional Leveled Guards.esp
++  FCOM_Francescos.esp  [Version 0.9.9]
++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]
0D  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]
++  Item interchange - Extraction.esp  [Version 0.76]
0E  DLCHorseArmor.esp
**  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6]
++  Mart's Monster Mod - DLCHorseArmor+Slofs .esp  [Version 0.91]
0F  DLCOrrery.esp
10  DLCVileLair.esp
**  DLCVileLair - Unofficial Patch.esp  [Version 1.0.6]
11  DLCMehrunesRazor.esp
12  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]
13  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
++  MaleBodyReplacerV4.esp
++  RTFemaleReplacerV12.esp
14  DLCThievesDen.esp
15  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.7]
**  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]
16  Bob's Armory Oblivion.esp
17  FCOM_BobsArmory.esp  [Version 0.9.9]
18  Oblivion WarCry EV.esp  [Version 1.09]
19  FCOM_WarCry.esp  [Version 0.9.9MB3]
**  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
++  OOO-Water_Weeds.esp  [Version 1.33]
++  OOO-Container_Trap_Instant_Effects.esp  [Version 1.33]
**  OMOBS_SI.esp  [Version 1.0]
**  OOO 1.32-Cobl.esp  [Version 1.72]
1A  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]
1B  FCOM_Convergence.esp  [Version 0.9.9Mb3]
1C  FCOM_RealSwords.esp  [Version 0.9.9]
++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - No Undead Rise.esp  [Version 3.7b3p3]
1D  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]
1E  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]
1F  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]
++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]
++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]
++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]
++  FCOM_HungersUnitySI.esp  [Version 0.9.9]
**  FCOM_FriendlierFactions.esp  [Version 0.9.9]
++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]
++  MMM-Cobl.esp  [Version 1.73]
20  DLCBattlehornCastle.esp
21  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.5]
22  DLCFrostcrag.esp
**  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.5]
23  Knights.esp
24  Knights - Unofficial Patch.esp  [Version 1.1]
25  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]
++  FCOM_Knights.esp  [Version 0.9.9Mb3]
26  Quest Award Leveller.esp
++  Quest Award Leveller - Battlehorn Castle.esp
++  Quest Award Leveller - Vile Lair.esp
++  Quest Award Leveller - Mehrunes Razor.esp
++  Quest Award Leveller - Knights of the Nine.esp
27  SupremeMagicka.esp  [Version 0.89]
++  SM_DLCSpellTome.esp  [Version 0.80]
++  SM_OOO.esp  [Version 0.89]
++  SM_MMM.esp  [Version 0.89]
++  SM_COBL.esp  [Version 0.86]
28  SM_EnchantStaff.esp  [Version 0.80]
++  SM_NoSpellLights.esp  [Version 0.70]
++  SM_Scrolls.esp  [Version 0.84]
++  SM_SigilStone.esp  [Version 0.83]
29  SP1stPLegs.esp
++  Item interchange - Placement for FCOM.esp  [Version 0.77]
++  Slof's Oblivion Better Beasts.esp
**  FCOM_Archery.esp  [Version 0.9.9]
++  OOO-Magic_Script_Effect_Fix.esp  [Version 1.33]
2A  DeadlyReflex 6 - Combat Moves.esp
++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]

 

 

Running latest OBSE (V0019b), latest OGE and NifSE and Pluggy, SI patch, Non-steam version of Oblivion.

 

I repeat, the crash/hang only happens with the bashed patch enabled.

 

If you need anything else, I'll get it. Thanks.

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Yes, numerous times before and after trying to manually adjust mods that don't have any conflicts (Visibly Unlimited.esp and Dude Wheres My Horse.esp specifically, along with a couple of stealth item cheat mods I always have at the bottom of my load order).

 

Also, I don't think I've added any new things to the bashed patch merged patches or imports to make this happen, and I've tried disabling and enabling various things such as Leveled Lists (Set to Automatic), Contents Checker, and a couple of other things too.

 

All required masters are active too...

 

P.S. I also changed the settings for loading the intro movies to see if that would help, and it still hangs when the copyright text starts to fade.

Edited by Foxxieboy
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OBSE 19b is causing problems for some mods. That's been repeatedly reported the thread on Bethsoft's boards, so while it's unrelated to this, it's something to keep in mind. I'm personally sticking with versions of mods that still use OBSE 18 until everything is ironed out.

 

Second, where does your Bashed Patch load relative to everything else in your loading order? That's not clear from your list. Is it right before Deadly Reflex 6?

 

Third, if you run okay without the Bashed Patch, then it's not the BP that's the problem, but likely one or some combination of other files running within it (since BP is a compendium). You could try disabling, say, half the files running through your BP, and see if that works; if it doesn't, try disabling the other half. It takes time, but this should narrow matters down.

Edited by Balakirev
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The bashed patch loads just barely after Deadly Reflex 6.

 

Also, I've had no real problems with OBSE V19b either.

 

I just ran across that I had the DLC Thieve's Den SSSB patch loading in my bashed patch, which is now obsolete due to the UOP Supplementals, so I'll try disabling that.

 

*Edit*

 

I've narrowed the crashing to the Import Actors section of the Wrye Bashed Patch. It's down to either Spells or DeathItems as I see it right now.

 

*Edit 2*

 

I've narrowed it down to the Import Actors: Spells section. Any idea if any of these are redundant or unneeded and would cause a crash?

 

 

Import Actors: Spells

Oscuro's_Oblivion_overhaul.esm
Mart's Monster Mod.esm
Oscuro's_Oblivion_overhaul.esp
FCOM Convergence.esp

 

 

*Edit 3*

 

Turns out merging FCOM Convergence.esp actors: Spells has stopped working, as if I only uncheck that but not the other 3 it loads fine, but if I uncheck the first 3 and leave FCOM Convergence checked it will crash-on-startup.

 

Is merging the spells required for any major FCOM functions?

Edited by Foxxieboy
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