LordChauncy Posted November 26, 2010 Share Posted November 26, 2010 I am trying to make a mod that involves hacking off the legs on the vanilla combatranger mesh and adding the legs from the Raul Vaquero Mesh in their place. I asked on the mod request board if someone is willing to do this or point me in the right direction as to where I can learn to do such a thing as my modeling experience up to this point is nulling out textures and using add ons in GECK.I just can't seem to get a response. Is this possible in NifSkope? I see that the mesh is one big piece so I cannot delete a specific part of it. Does it require a different program?This is just something I would really like to make or see made. Problem is I lack the sufficient skills, please help.thanks Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted November 27, 2010 Share Posted November 27, 2010 If it's all one piece you almost certainly can't do it in nifskope. You need blender or another 3d modeling app. Link to comment Share on other sites More sharing options...
LordChauncy Posted November 27, 2010 Author Share Posted November 27, 2010 Hmm I was worried about that, I tried downloading blender but can't seem to get it to work on my computer. Keep trying I guess.thanks Link to comment Share on other sites More sharing options...
LordChauncy Posted November 27, 2010 Author Share Posted November 27, 2010 I think Blender might not be working because I don't have Python installed whatever that is.I tried to download it but can't install it because I don't know what a tarball is lol. This is over my head.I have this made in GECK with the Vaquero Legs as an add on, looks really cool only problem is the regular legs clip through the mesh in a few spots. If someone would be so kind as to please hack off the legs of the Combat Ranger armor for me that would do the trick and I would be eternally grateful. Link to comment Share on other sites More sharing options...
gnrbrown Posted November 27, 2010 Share Posted November 27, 2010 For that kind of operation you're going to need blender or 3DMax as stated. you'll have to export the mesh from nifskope as a .obj or .3ds respectively then edit the mesh, redo the UV mapping and texturing before exporting back to Nifskope for rigging before it can be used in-game. Its a pretty intense process. This is why you generally see re-textures of apparel using in-game assets before you see completely new assets. Be prepared for a really long learning curve. Link to comment Share on other sites More sharing options...
LordChauncy Posted December 8, 2010 Author Share Posted December 8, 2010 You aren't kidding I can't even get Blender to work. I need a tutorial to tell me if I installed the program correctly.Each time I try to export the mesh from NifSkope as an OBJ. when I try to open it in Blender it doesn't recognize it. So I'm thinking I need Blender NifScripts download those, tells me I need Python 2.6 so I go to download it. Uh oh only have 2.7 that ought to work right? Nope keeps telling me I need 2.6. I guess I shouldn't complain they are after all free programs so making them idiot proof isn't a design priority.Guess I will have to hope someone else decides to make this mesh as it doesnt seem to be in my future. Link to comment Share on other sites More sharing options...
LordChauncy Posted December 8, 2010 Author Share Posted December 8, 2010 http://www.newvegasnexus.com/imageshare/image.php?id=4115is what I would like to dowithout the clipping obviously Link to comment Share on other sites More sharing options...
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