Obellisk9 Posted March 20, 2015 Share Posted March 20, 2015 (edited) So this isn't exactly a huge deal but it's annoying. With all of my mods installed (below), there are a few things I've noticed: the meshes for most mod related items (pipe rifle, tokarov pistol, BB rounds, field jacket) aren't seeming to show up. Even when I shoot the guns that have meshes there's an error sign that comes out and stays there (projectile mesh error). Any ideas? [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] aHUD.esm[X] iHUD.esm[X] FOOK2 - Main.ESM[X] FOOK2 - [DIK] DLC Improvement Kit.ESM[X] Mart's Mutant Mod.esm[X] RH_IRONSIGHTS.esm[X] AWorldOfPainFO3.esm[X] ArefuExpandedByAzar.esm[X] CALIBR.esm[X] CRAFT.esm[X] FO3 Wanderers Edition - Main File.esm[X] DarNifiedUIF3.esp[X] Overgrown World.esp[X] Megaton Walkway.esp[X] Water_Tower_Hideout_byOrophin.esp[X] Expanded Megaton House V3.esp[X] ArefuExpandedByAzar-Radio.esp[X] DynamicCrosshair.esp[X] Expanded Megaton House V3-No Stove.esp[X] SpaceStation101 v1.0.esp[X] Flashlight-LOS.esp[X] FOOK2 - Main.esp[X] FOOK2 - Main [Hotfix].esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 - DIK [Hotfix].esp[X] FOOK2 - Main - Ironsights.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Optional VATS Halftime.esp[X] FO3 Wanderers Edition - Alternate Travel.esp[X] FO3 Wanderers Edition - FOOK Support.esp[X] FWE - FOOK DLC Support.esp[X] HelmPOV.esp[X] ManualReload.esp[X] weed.esp[X] WeaponModKits.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] WeaponModKits - FOOK.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Pitt_NewRifleSights.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] RH_IronSights_RemoveReticule.esp[X] RH_WMK_Bridge.esp[X] RH_FWE_Bridge.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] MMM, FOOK2 - DIK.esp[X] MMM, FOOK2 - Natural Selection.esp[X] MMM, FOOK2.esp[X] TiesThatBind.esp[X] dD - Enhanced Blood Main.esp[X] dD-No Screen Blood.esp Edited March 20, 2015 by Obellisk9 Link to comment Share on other sites More sharing options...
blove Posted March 21, 2015 Share Posted March 21, 2015 There are no compatibility patches for FWE 6.03 and FOOK2 1.2 Open Beta of which I am aware. Link to comment Share on other sites More sharing options...
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