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Companion AI Data


rpichulo

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As the description hints at, I am attempting to change the "follow long" order from a follow command into a guard command. I had done this very successfully in fallout 3. The idea behind it is simple, enter a building, tell your companions to follow long (in this case guard) and they run throughout the building pillaging.

 

Now the problem - it doesn't work! for some reason changing the AI package associated with the follow long command doesn't translate to in-game results. I can modify stats and essential status easy enough, but for some reason it just doesn't want to cooperate with the AI package mods. To verify that this was not just a problem with the follow long command, I also attempted to modify the wait command into a sandbox order, which did not work. Similarly, I also downloaded a confirmed mod that changed wait into sandbox and use FOMM's TESsnip to put it into my master mod. This also failed.

 

Any feedback pertaining to the issue I am having would be greatly appreciated.

Edited by rpichulo
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