rpichulo Posted November 27, 2010 Share Posted November 27, 2010 (edited) As the description hints at, I am attempting to change the "follow long" order from a follow command into a guard command. I had done this very successfully in fallout 3. The idea behind it is simple, enter a building, tell your companions to follow long (in this case guard) and they run throughout the building pillaging. Now the problem - it doesn't work! for some reason changing the AI package associated with the follow long command doesn't translate to in-game results. I can modify stats and essential status easy enough, but for some reason it just doesn't want to cooperate with the AI package mods. To verify that this was not just a problem with the follow long command, I also attempted to modify the wait command into a sandbox order, which did not work. Similarly, I also downloaded a confirmed mod that changed wait into sandbox and use FOMM's TESsnip to put it into my master mod. This also failed. Any feedback pertaining to the issue I am having would be greatly appreciated. Edited November 27, 2010 by rpichulo Link to comment Share on other sites More sharing options...
rpichulo Posted November 27, 2010 Author Share Posted November 27, 2010 request withdrawn, I got it to work. Link to comment Share on other sites More sharing options...
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