Nenquel Posted November 27, 2010 Posted November 27, 2010 Hey there! I was wondering: How do you coordinate a group of lets say 6 guys that work on the same mod (incl. new towns,characters,quests,items,meshes, etc) ?I mean of course you give them different tasks to do, but they'd have a different .esp on every computer. how would can you make them work together? I'm interested because I would like to work on such a project, but as I can't find anyone able to manage it, I want to know how to lead one myself.. It would be nice if some one experienced would share his knowledge! RegardsNenquel
scruples Posted November 27, 2010 Posted November 27, 2010 (edited) I have been in more than a couple mods and what works best is a SVN, I prefer Turtle as the frontendhttp://tortoisesvn.net/downloads A folder can be created which contains all the mods content, preferably compiled and uncompiled. You can then mod freely, and only the files you changed will be uploaded to the server where other people can automatically update their folders from. Eventually you will run across conflicts, (when someone updates a file and you try to update the same file before updating yours)...the program will detect this upon an attempt to upload and prompt action. Find a good server (upload speed and downtimes are important). Creating a forum and writing a basic tutorial on how to set up turtle is nice. Build trust with modders and limit access (to the SVN) to those who deserve it, you don't want assholes causing problems and making more work for the rest of you Spend more time than anyone getting s*** done, be f***in' Captain America and Inspire the rest of the modders!. Advertise...get a banner done. Quality control, (lack of quality will scare people away). Be persistent, as annoying as possible is the way to go...sometimes people are lazy and wont respond to your firstrequest. Sometimes deadlines help, it really is motivational. Edited November 27, 2010 by scruples
Nenquel Posted November 27, 2010 Author Posted November 27, 2010 Thank you for your quick reply! I know svn a little, but does it work properly with .esp files?I thinking of this scenario:Person 1 is working on xyz.esp and created a new interior cell.Simultaneously Person 2 edits some other cell in the same xyz.esp.Now Person 1 saves his xyz.esp on the svn server.After that Person 2 saves his xyz.esp as well on the server.- Is svn able to merge it to a working xyz.esp with both the edited cell and the new interior cell? Or is there the alternative to work on different esp files and merge them together on one computer when finished?
scruples Posted November 27, 2010 Posted November 27, 2010 Assign jobs, have a forum thread where people state what they are currently working on. Other than that there is nothing you can really do, just make sure you aren't working on things that will conflict with each-other at the same time.Turtle does help a little by giving you a warning when it notices you are trying to overwrite an old file with a new one, (conflict). When working with any ascii based scripts or other files and this happens Turtle will have an option to merge them....usually requires a small amount of manual work.
Interfer0 Posted November 27, 2010 Posted November 27, 2010 If you are all working on different interior cells, then create separate xyz.esps. You can then use FNVedit to merge different esps. Make sure you have a good naming standard though, so people aren't causing conflicts.
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