Treblecyde Posted March 21, 2015 Share Posted March 21, 2015 Two short ideas: a) Randomize all enemy levels. You never know what you're getting into until you engage your opponent. Zero leveling. b) Level enemies, but do so in a manner that'd be more satisfying. Player Level 1-5 ~ Enemy Level 5-25Player Level 6-10 ~ Enemy Level 10-30Player Level 11-15 ~ Enemy Level 15-35Player Level 16-20 ~ Enemy Level 20-40Player Level 21-25 ~ Enemy Level 20+Player Level 26+ ~ Enemy Level 30+ ~ No health Regen~ Randomized Loot~ Combat mod compatibility, especially ASIS Thoughts? Link to comment Share on other sites More sharing options...
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