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[Wip/Recruit]The Mockers


loldonut@gmail.com

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The Elder Scrolls IV: The Mockers

 

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"...Shadows and Silence are your allies. Light is your enemy. Stealth and Cunning are your Tools..."

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Come and sign up at our

Official Forums

 

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Concept:

 

The Mockers are a thieves guild derived from Feist's fiction, they are bent on accumulating untold riches and hiding them in secrecy and also making sure that no one other than a Mockers member steals from the people of Cyrodiil. The Mockers are the law of Cyrodiil's underworld. The Mockers can be broken up into two main roles, 'bashers' and 'agents' (I'm trying to keep true to Feist's law here so dont call me lame). The bashers serve as the backbone of The Mockers, they are the enforcers of the law, and the law of the Mockers is that none other than Mockers agents may steal in Cyrodiil. The agents (theives; what the player will be) serve as the income of the Mockers, stealing precious artifacts and treasures from the most secure areas of Cyrodiil and also doing special tasks for crook counts, countesses and other members of power; ofcourse the public does not know about these affairs. They are all kept in allignment by one guiding hand, 'The Upright Man' (not sure if he will be there in this though was thinking of making him dead).

 

Together with their superior acrobatics skills, complete control of the blade and bow and a natural cunning for picking locks and avoiding traps, nothing can stand in the way of an agent of the Mockers.

 

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Location:

 

The halls of the Mockers will be accessed via the current Imperial Sewers (just like in the fiction).

 

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Features:

 

The Guild Hall will feature a Baldur's Gate Style Gauntlet (but this may be subject to change). There will be many different quests and a minimum of 10-20 NPCs for guild members. Initiation into the Guild is a secret for now (unless you join the team). There will be a vendor for thief related equipment and to sell your stolen goods ( I read about the Thieves Arsenal mod and I may considering asking ScruggsyWuggsy if I can include his special arrows and weapons in this mod). Other stuff will be determined by public input, if I deem the requests to be of good nature and intent/not game unbalancing. Further imput by recruited members will be greatly accepted.

 

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Quest Ideas:

 

-Break in to the catacombs of the dead Emperors to steal their staffs and holy symbol also some other stuff (treasure undecided). THis will require you to overcome many obstacles, guards, ancient guardians, traps, riddles, the lot. (NOT SURE IF THE EMPERORS ARE BURNT THOUGH, SO THIS MAY BE QUESTIONABLE)

 

-Retrieve Artifact from Ayleid ruin (overcome many traps).

 

-Become a spy in a vampire enclave in order to steal an item/weapon/anything (undecided) of power. May require you to become a vampire in the process if your persuasion or deceptive skills are insufficient.

 

-Steal precious Akavir artifacts from Cloud Ruler Temple.

 

-Rescue Mockers Member from Imperial Prison

 

-Infiltrate Dark Brotherhood Sanctuary

 

-Pass through Gauntlet

 

-Intercept Imperial Cargo on-route to Imperial City

 

-Rob rich people (involving hidden safes and riddles etc)

 

-The current team and I have thought up many other quests but those will not be shared unless you become member.

 

 

-Input for quests and ideas will be greatly appreciated-

 

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Current Members:

 

-- Me, Khornate: Everything but scriptng

-- Zanos: Ideas and Quest Writing

-- Dwill: Website/NPC/Design

-- MadrFakr: Weapon Mesh/Textures

-- Wolverine333145: Level Designer (Status pending)

-- Dmitri 103: Level Designer

 

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Here is a list of positions available for this mod:

 

- Dialogue Scripter

- Event/AI scripter

- NPC Designers

- Voice Actors

- Level/Dungeon Designers

- Mesh/Texture Designers

- Storyboarders/Idea People

 

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Progress Report:

 

29th of August: Almost finished The Forgotten Sewers and Quest Area for the 'Dead Man's Request'

31th of August: Published screenshots of Forgotten Sewers (most without proper lighting though)

1st of September: Still working on Dead Man's Request (Quest Area). Imperial Knight offered to join me! Zanos offered to write Quests and give ideas!

3rd to 7th September: Finished Layout of Dead Man's Request Quest Area.

8th of September: Starting to clutter and light area, looking nice so far. (screens should be up by the end of this week, or if not, early next week).

 

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Screenshots:

 

All screens can be found here: Official Forums - Screenshots.

 

**Most of these are of unfinished cells, so dont judge by this**

 

 

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--Thank you for taking the time to read this and hopefully this will inspire you to join us and help with this potentially great mod--

 

-Khornate/Hand

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Feist's Mockers, eh? Seems like a neat idea, but I hardly read more than the first few lines. As Abramul said, your long solid line of links breaks the display and the result is that most of us have to scroll back and forth in an effort to read it. Since we don't care to, we simply quit reading. Break the line containing the 35 screenshot links into 2 or 3 lines and you'll probably get a much better response. Right now, like everyone else, I can't be bothered to read any further.
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