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high quality nagant revolver


TheBlob2

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There's one huge problem I can see with this particular gun (I own a pair IRL, FWIW). The closest reload anim is the .357 revolver's, but that requires jacking up the mesh by leaving the ejector rod extended and swung out into position. And then there's the fact that none of the vanilla revolver recoil patterns fit - even the "tame" .357's kick is extreme for one of these puppies.

 

 

That said, if anyone takes this on - do us collectors a favor, try to use a reference that doesn't have those fugly-ass import markings like the OP's example does.

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There's one huge problem I can see with this particular gun (I own a pair IRL, FWIW). The closest reload anim is the .357 revolver's, but that requires jacking up the mesh by leaving the ejector rod extended and swung out into position. And then there's the fact that none of the vanilla revolver recoil patterns fit - even the "tame" .357's kick is extreme for one of these puppies.

 

what about the 9mm pistol firing animation?

if you look closly enough you can actually see the hammer going backwards and forwards, and the animation of it recoiling isnt that far off from the nagants recoil.

 

as for the reloading, i dont think anybody is going to go through the effort of making a custom reload animation obvious reasons, and the .357 magnum reload isnt a bad fit, it gets the job done

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The 9mm anim could work, but I'm not sure if it's possible to combine that firing animation with the .357's reload anim. If it is, that's friggin' awesome.

 

its possible, i don't know what gave you the idea that you can't use certain firing animations with certain reload animations, you can use whatever reloads with whatever firings you want. its very easy to give the revolver the 9mm firing and the .357 reload anims, but the real issue is making meshes and textures that look good, making it compatible with the animations isn't an issue unless you are millenia :P

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