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Sight Alignment


hellray2k

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  • 2 years later...

I'm looking at a weapon that shoots high in nifskope now. What exactly do I change under sighting node?

 

edit - figured it out. Here's how. Open the weapon in nifskope, right click sighting node, select transform then edit. You want the change the x,y,z variables. x is forward, backward, z is side to side and y is up and down. Use small increments like 0.10 or 0.25. You'll need to experiment. The great thing about this is that you can check in game right away. Start your game then alt-tab out to nifskope. Make a change, save, return to the game, unequip then equip your weapon, don't just holster it, you want it to disappear off your character. This makes the game swap the old mesh for the altered one.

 

My G36 was shooting high making head shots frustrating. I tweaked the y variable down by .25 and now it shoots on target to a little low. Works for me. :thumbsup:

Edited by mechatech
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