Oes10 Posted November 28, 2010 Share Posted November 28, 2010 (edited) Hi, is there any downside on using .bsa files for the resources of my created mods instead of the more common way of just using the folder tree structures?Compression rates of .bsa archives doesnt effect anything ingame? Just seems like a good option to me but I havent used them before so hence the questions. Oh and how to make my first .bsa without failing? :D I have FOMM available to make .bsa's with, as simple as pointing to the correct folder paths and pack? Edited November 28, 2010 by Oes10 Link to comment Share on other sites More sharing options...
WastelandAssassin Posted November 28, 2010 Share Posted November 28, 2010 making the BSA archive:Open FOMM and click on "BSA Creator." In the creator dialog box, click "Add Folder" and then browse to the folder on your desktop. Select it. This will add a list of the files going into your BSA. It's really a clever idea to at least give this list a glance and make sure the folder structure in the "Relative Path" column is where you want your files to appear in the Fallout 3 data folder. If not, fix the structure in the folder. Also check for files that don't belong in the BSA, and have a do-over if necessary. Click "Create BSA" and give the BSA the EXACT SAME NAME as your esm, but with the bsa extension. If you don't do this, you will have more work to do. So do it this way. not only do BSA files work perfectly, it is much easier to remove a mod that uses them (or back up the mod) when the need arises so i think that BSAs would be the best options to use Link to comment Share on other sites More sharing options...
Oes10 Posted November 28, 2010 Author Share Posted November 28, 2010 making the BSA archive:Open FOMM and click on "BSA Creator." In the creator dialog box, click "Add Folder" and then browse to the folder on your desktop. Select it. This will add a list of the files going into your BSA. It's really a clever idea to at least give this list a glance and make sure the folder structure in the "Relative Path" column is where you want your files to appear in the Fallout 3 data folder. If not, fix the structure in the folder. Also check for files that don't belong in the BSA, and have a do-over if necessary. Click "Create BSA" and give the BSA the EXACT SAME NAME as your esm, but with the bsa extension. If you don't do this, you will have more work to do. So do it this way. not only do BSA files work perfectly, it is much easier to remove a mod that uses them (or back up the mod) when the need arises so i think that BSAs would be the best options to use Great, thanks for replying. :) Link to comment Share on other sites More sharing options...
Ez0n3 Posted November 28, 2010 Share Posted November 28, 2010 Early versions of FO3 didn't support user created bsa's, NV doesn't seem to suffer from this (afaik). I had problems getting bsa's to work using the FO3 version of FOMM, that might be fixed now. I prefer to use the FO3 Archive Utility. Link to comment Share on other sites More sharing options...
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