ZippyDSMlee Posted March 23, 2015 Share Posted March 23, 2015 I should be able to make an enchantment global that effects all actors not just the player but I am unsure how to. Link to comment Share on other sites More sharing options...
TheBlob2 Posted March 23, 2015 Share Posted March 23, 2015 make a quest script and make the script constantly cast a spell with a very large area of effect on the player (not on self, on target). simple as that Link to comment Share on other sites More sharing options...
devinpatterson Posted March 23, 2015 Share Posted March 23, 2015 I think your going to want to provide more detail ZippyDSMlee, as there are other factors to consider........especially if you want an enchantment that crosses cell boundaries, affects actors not loaded into mem etc.. Link to comment Share on other sites More sharing options...
ZippyDSMlee Posted March 23, 2015 Author Share Posted March 23, 2015 I think your going to want to provide more detail ZippyDSMlee, as there are other factors to consider........especially if you want an enchantment that crosses cell boundaries, affects actors not loaded into mem etc.. I'd like a slower cripple setup with extra reduction in carry weight, and some negative enchantments on when the head is crippled. I think it would only need to be placed on either those within a cell radius or so or just targets tho if its just targets it would be funny to have allies not doing the effect as well , I do not think the AI needs it globally since there is not a simple flag to toggle other than the cripple speed mut which I do not really want to change but I can but I would rather tackle it another way. Link to comment Share on other sites More sharing options...
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