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Make enchantment global?


ZippyDSMlee

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I think your going to want to provide more detail ZippyDSMlee, as there are other factors to consider........especially if you want an enchantment that crosses cell boundaries, affects actors not loaded into mem etc..

I'd like a slower cripple setup with extra reduction in carry weight, and some negative enchantments on when the head is crippled. I think it would only need to be placed on either those within a cell radius or so or just targets tho if its just targets it would be funny to have allies not doing the effect as well , I do not think the AI needs it globally since there is not a simple flag to toggle other than the cripple speed mut which I do not really want to change but I can but I would rather tackle it another way.

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