Jump to content

Nagasteim


glowplug

Recommended Posts

Most of my time, as possible, in the last 2 years has been in set design.

Having worked out what I can/not do I am finalizing dialogue.

 

I am about to complete the first episode of Nagasteim.

A small army of...enemy have taken the wharf preventing an exodus of the locals.

Which scenario would you like?

1. The player uses powerful magic to sneak in and drug the enemy (no battle)
2. Same as 1 but the player gets caught and has to fight their way out (the drug enables exodus anyway).
3. Same as 1 but the player uses magic to escape the (drug enables exodus anyway).
4. The player has to reload a save till they drug the enemy which enables exodus.
5. If the player fails to drug the enemy they have to clear the wharf single handed (about 15 enemy)
6. If the player fails to drug the enemy war breaks out of about 9 battlemage + player to 20 enemy.

Note: the drug knocks enemy out for around 12 hours to allow the exodus.

 

If you like 6 then please add any changes in odds such as less defense and/or enchantments/spells provided to player by the mod.

 

The final question is how you think the choice should affect the following episodes.

 

Note2: I do not plan to release Nagasteim by episode but as an entire story.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...