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Minor edits cause corruption


FluidFire

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OK .. minor edits to wasteland cells in Geck are causing Geck to crash when saving, and corruption of the mod. For example, removing the boards on a door, and replacing the door with the working door version, then saving are causing corruption. Any idea what I might be doing wrong? It's driving me nuts.
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Man that's really weird. It's only happening on that ONE door. I did the same exact thing on other doors around the wasteland (replacing the static with the working door), and it saves & works just fine.

 

The only odd thing about that particular door is that it's *directly* on the border between two wilderness cells. Don't know if that might be causing the weirdness, but whatever. Guess I'll need to find a new home for the NPC.

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