Citadel535 Posted November 29, 2010 Share Posted November 29, 2010 I made an African-American npc but the head is bright white skin (looks great in Geck but not on npc in game). How do i fix this? I even tried making it an esm with no success. It does the same thing with my hispanic npc. (tried to make a sunny smiles partner). Please look at the screen for comparison. And yes, I am using archive invalidated and its' toggled. Link to comment Share on other sites More sharing options...
SammuelSK Posted November 29, 2010 Share Posted November 29, 2010 (edited) I made an African-American npc but the head is bright white skin (looks great in Geck but not on npc in game). How do i fix this? I even tried making it an esm with no success. It does the same thing with my hispanic npc. (tried to make a sunny smiles partner). Please look at the screen for comparison. And yes, I am using archive invalidated and its' toggled. Not sure if this will help, but give it a try as it fixed a few problems I had. Find the fallout_default.ini file, its in steam/steam_apps/common/fallout new vegas (or wherever something similar exists based on your install) and open it up, scroll down a tiny bit and find... bLoadFaceGenHeadEGTFiles=1 <- Make sure thats a 1, not a 0. If its a zero.. then change it to a one. Save, and try running it now. Edit: Its important that you change the fallout_default.ini file.. not the one located in your documents.. as that one keeps getting reset to whatever the _default one has in it. Gave me no end of problems for a while till I realise it. Edited November 29, 2010 by SammuelSK Link to comment Share on other sites More sharing options...
Citadel535 Posted November 29, 2010 Author Share Posted November 29, 2010 Thanks so much, that worked as long as both the default and my docs one had =1 in it. XD Link to comment Share on other sites More sharing options...
SammuelSK Posted November 29, 2010 Share Posted November 29, 2010 Yeah, the fallout.ini will generally reset to what the _default.ini has in it, so I kept changing the first file and not realising that it would just be reset to default again when I booted up the game. Hehe.. color me embrassed when I figured that out. Link to comment Share on other sites More sharing options...
FlyingHigh10000000 Posted November 29, 2010 Share Posted November 29, 2010 (edited) I have this same problem, except I've already edited the .ini files, in addition to making the plugin an esm. In the GECK, my NPC shows the correct race, but in-game, he has the default caucasian skin below his neck. Edit: Somehow, upon loading a fresh, unmodified save, the skin is the way it should be. o_O Problem...solved? Edited November 29, 2010 by FlyingHigh10000000 Link to comment Share on other sites More sharing options...
SammuelSK Posted November 29, 2010 Share Posted November 29, 2010 I have this same problem, except I've already edited the .ini files, in addition to making the plugin an esm. In the GECK, my NPC shows the correct race, but in-game, he has the default caucasian skin below his neck. Edit: Somehow, upon loading a fresh, unmodified save, the skin is the way it should be. o_O Problem...solved? Hehe.. I honestly don't know.. I find I have to sometimes rename as well as edit the .esp to an .esm file in order for it to take, other times.. doesn't seem to matter. So odd things tend to no longer surprise me. Really do wish GECK was a tad bit less prone to random wackiness. Link to comment Share on other sites More sharing options...
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