Fee510 Posted November 29, 2010 Share Posted November 29, 2010 I'm sure this has been posted somewhere, but I haven't been able to find it. I'm trying to make an optional compatibility patch for my mod to work with another mod. The end result would be a mod with dependencies on 2 different esp. If someone could tell me the steps necessary or point me in the right direction, I would be very grateful. To be more specific, I'm trying to add a Bobblehead stand from Bobblehunt - A Bobblehead Scavenger Hunt to my mod, Portable Tent. I want the file to be optional, so it is necessary to create a separate mod that is dependent on both of these mods. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted November 29, 2010 Share Posted November 29, 2010 first, allow multiple masters: In order to create new .esms, you can use FOMM or FO3Edit to convert an .esp to an .esm. To load multiple .esms in the GECK, you need to change this setting in the GECKCustom.ini file: bAllowMultipleMasterLoads=1 This file is NOT found in the fallout3 folder in the BethesdaSoftworks folder. It is found in the user folders under My Documents/My Games/Fallout 3 (just do it for New Vegas, it is the same thing, but the NV folder) then open the GECK, and load both filesthen find the bobblehead stand, and place it in your tentthen save as a new plugin and that should work :) Link to comment Share on other sites More sharing options...
Fee510 Posted November 29, 2010 Author Share Posted November 29, 2010 I'll give it a shot, I was thinking it was a much more involved process. Thank you. Link to comment Share on other sites More sharing options...
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