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Trouble with interior pieces


Matty101

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I'm just trying my 1st(not including tutorial) interior and have a small problem. My map/wall pieces fit nicely and there's no seems visible, they all snapped well at 64 grid setting but when i play and walk slowly across the floor i notice a small skip as i cross from one piece to another. This doesn't seem to happen in the original room/cell area i copied from.

The locations and rotations all seem to be right, although they were out by .001 in the z axis rotation which when i saw it i thought i had the problem solved but it did nothing when i fixed it.

 

Any help would be appreciated.

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I'm just trying my 1st(not including tutorial) interior and have a small problem. My map/wall pieces fit nicely and there's no seems visible, they all snapped well at 64 grid setting but when i play and walk slowly across the floor i notice a small skip as i cross from one piece to another. This doesn't seem to happen in the original room/cell area i copied from.

The locations and rotations all seem to be right, although they were out by .001 in the z axis rotation which when i saw it i thought i had the problem solved but it did nothing when i fixed it.

 

Any help would be appreciated.

I personally find that the 64 setting is a little to high...try a lower number---the number is divided by 2 so the next step is 32 and then 16, etc. I usually use 32. Also pick a piece and use the snap to reference button to target that piece and then all the rest of the pieces should align more precisely.

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Not sure if this is the same thing, but I notice a "bump" when walking around on flat basement kits. I only quick glanced the pieces, but it looks like the floor collision doesn't match up perfectly. All of the floor pieces match up, just not their collisions. If you compensate for the collisions, then the floor won't match up (it should be smooth to walk on, but there will be gaps to the void) :(

 

Edit:

You may be able to make a fake floor - put "floor only" pieces with matching collision a unit or two above the real floor.

 

Edit2:

It's the "BasRmWall01.nif" mesh that has the raised floor collision.

Edited by Ez0n3
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Not sure if this is the same thing, but I notice a "bump" when walking around on flat basement kits. I only quick glanced the pieces, but it looks like the floor collision doesn't match up perfectly. All of the floor pieces match up, just not their collisions. If you compensate for the collisions, then the floor won't match up (it should be smooth to walk on, but there will be gaps to the void) :(

 

Edit:

You may be able to make a fake floor - put "floor only" pieces with matching collision a unit or two above the real floor.

 

 

ahh...this must be it, i am using the basement kit, i'll try the fake floor thing next.

 

Thanks for the help guys.

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