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FOOK2/WMK


WastelandBookworm

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I am running FOOK2 and WMK with the following load order. FOOK2WMK.esp is the merged patch I created FO3Edit as I was told to do by kaburke, who has been a great help to me. I got Fallout running using this load order with only a few snags. The one which bugs me the most is the guns which come with FOOK2. I can hold, shot and reload them but I can't see them. Also when I shot said guns I get a red and white ! instead of a muzzle flash. I have also noticed the ! showing up were I am guessing there are other things form the mod. The pip-boy is also missing images and information relating to to the guns, ammo and other items for the mods. I have read the readme which came with the FIOP and know that my problem is usual cased by not copying meshes over correctly to Data, but I did 3 times just to be sure. Can someone help me?

Fallout3.esm

CALIBR.ESM

FOOK2 - Main.ESM

FOOK2 - Main.esp

WeaponModKits.esp

WeaponModKits - FOOK.esp

FOOK2WMK.esp

Edited by WastelandBookworm
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