WastelandBookworm Posted November 29, 2010 Share Posted November 29, 2010 (edited) I am running FOOK2 and WMK with the following load order. FOOK2WMK.esp is the merged patch I created FO3Edit as I was told to do by kaburke, who has been a great help to me. I got Fallout running using this load order with only a few snags. The one which bugs me the most is the guns which come with FOOK2. I can hold, shot and reload them but I can't see them. Also when I shot said guns I get a red and white ! instead of a muzzle flash. I have also noticed the ! showing up were I am guessing there are other things form the mod. The pip-boy is also missing images and information relating to to the guns, ammo and other items for the mods. I have read the readme which came with the FIOP and know that my problem is usual cased by not copying meshes over correctly to Data, but I did 3 times just to be sure. Can someone help me?Fallout3.esmCALIBR.ESMFOOK2 - Main.ESMFOOK2 - Main.espWeaponModKits.espWeaponModKits - FOOK.espFOOK2WMK.esp Edited November 30, 2010 by WastelandBookworm Link to comment Share on other sites More sharing options...
blove Posted November 30, 2010 Share Posted November 30, 2010 Are you sure that you have FOOK2 installed correctly? FOOK2 v1.1 Beta 2 Installation & Load Order Guide Link to comment Share on other sites More sharing options...
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