Pelvic Posted November 29, 2010 Share Posted November 29, 2010 Hi i have done multipule searches looking for a soloution to my problem and have come up empty so its time to ask for some help. I have been working on a custom sign and model texture and its gone pretty well i have been able to get it into nifskope and into the geck with the animated textures working. But i have hit a problem with the main part of the sign displaying pitch black, I have treid adjusting my textures/ played around with my smoothing groups and fiddled with the shader settings in nifskope to no avial so I am woundering if any body has had a similar problem and knows how i may correct it? Nifskope Onehttp://img690.imageshack.us/img690/3606/error02.jpg Nifskope Twohttp://img257.imageshack.us/img257/9378/error02a.jpg Geckhttp://img258.imageshack.us/img258/7758/error01.jpg ThanksPelvic Link to comment Share on other sites More sharing options...
Interfer0 Posted November 29, 2010 Share Posted November 29, 2010 Make sure your texture is a square. 512 x 512 for example. Link to comment Share on other sites More sharing options...
Pelvic Posted November 30, 2010 Author Share Posted November 30, 2010 yeh my textures are fine there all multipules of 2. Turns out the problem was with the max export and vertex colors by disableing the check box for them it fixed the problem and model now shows fine :) Link to comment Share on other sites More sharing options...
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