Midwinter1888 Posted November 30, 2010 Share Posted November 30, 2010 Hi, I've just re-installed Oblivion and all my many mods (including FCOM). All's running fine except I've hit a bug I've not seen before: First one shop in the IC Market District (Divine Elegance) and now two (The Best Defense) have started staying shut during the day. If I go back to earlier saves they're opening normally, so I'm guessing it's not a mod conflict - and anyway, I've added no new mods since before the problem started. If I unlock the doors and go in, the owners are missing (well, only Mario Rufus is missing in The Best Defense). Knowing a little about the infamous bug created by the Frostcrag Tower DLC mod, I guessed that the NPC's have got misplaced by the game so can't go through their shop-opening routine. But if I use their Ref ID's to move them to the player, they just wander off into the Imperial City. I wouldn't worry too much - I could just go back to an earlier save before the problem arose - but since the bug has spread from one to two shops, I'm worried it will reappear and spread further. Has anyone seen this bug before and have any idea how to fix it? For example, how can I get the shop-owner NPC to switch from wander mode to shop-running mode? Any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
Megatarius Posted November 30, 2010 Share Posted November 30, 2010 I have seen a similar bug, and it's probably not the same thing, but I'll share it anyway. I use the Choices and Consequences mod, which improves the guilds. I started the Fighter's Guild in Anvil, and was told that I had to amass all these new points to my record before I could move up enough to do the next quest, which is also in Anvil, and concerns a shopkeep there. Well, now that Shopkeep is bugged until I can trigger the next Fighter's Guild quest in Anvil. He is perpetually in wander mode, and never manages the store at all, after I have done the first Fighter's Guild quest. I know it's not your same bug, but I thought it was similar enough to mention. Unless this is a common bug in the real game (are you using the Unofficial Patches?), I would guess this is indeed brought on by a mod. Link to comment Share on other sites More sharing options...
Midwinter1888 Posted December 1, 2010 Author Share Posted December 1, 2010 Thanks Megatarius. That does sound a similar, if different problem. The thing is that I'm not running any mods that change the two shop keepers in question, apart from adding ShaiyaOutfit to Divine Elegance and Alternative_Light_Armors to The Best Defense. The latter I've been using for years with no problems. And surely if it was the mods, the problem would occur immediately after they were installed, not develop over time. Hmm... I am using latest Unnofficial Patch and a Bashed Patch. I wonder if combining the lists in the Bashed Patch might be confusing the shop keepers in some way? I have to admit, I've never fully understood the options in Wrye Bash. I just followed the FCOM instructions and enjoyed the game stability that results. Link to comment Share on other sites More sharing options...
Midwinter1888 Posted December 2, 2010 Author Share Posted December 2, 2010 Damn. I went back to an earlier save - where the shops were running normally - but the bug came back after a couple of game days. Divine Elegance is still fine, but The Best Defense has lost Mario Rufus again and stays shut all the time. I'm guessing that the problem lies with Mario Rufus' AI. He's wandering off and not running his shop routine. Can anyone tell me if that's right? And, if so, how can I re-set Rufus back to his correct AI routine? Link to comment Share on other sites More sharing options...
Midwinter1888 Posted December 2, 2010 Author Share Posted December 2, 2010 And again. Drat it. I went back to an earlier save - were the shops were working fine - and played for a couple of days. Then The Best Defense stopped opening again. Does anyone have any idea what might be causing this? Here's my load order of mods - can anyone see one that might screw-up Mario Rufus's AI? Oblivion.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmEnhanced Daedric Invasion.esmCyrodiilUpgradeResourcePack.esmFCOM_Convergence.esmDremoraCompanion.esmBetter Cities Resources.esmbookplacing.esmBathingMod_Base.esmcssBase.esmCM Partners.esmHorseCombatMaster.esmbookplacing.espTNR - ALL RACES FINAL.espUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espOblivion Citadel Door Fix.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espBetter Cities .espFra.espFrancesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Optional Chance of More Enemies.espFrancesco's Optional Leveled Guards.espFCOM_Francescos.espFCOM_FrancescosItemsAddOn.espFCOM_FrancescosNamedBosses.espHBM.espweather inside [seasons] v1.2.espWindowLightingSystem.espBook Jackets Oblivion - BP.espVanityCameraSmoother.espClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.espDID3_DoubleTrouble.espP1DseeYouSleep.espRAEVWD Cities.espRAEVWD New Sheoth.espRAEVWD Imperial City.espVA_BetterGold.espLiving Economy.espLiving Economy - Items.espCutthroat Merchants.espmoDem's City Life.espCrowded Cities 15.espMap Marker Overhaul.espMap Marker Overhaul - SI additions.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espDLCOrrery.espDLCOrrery - Unofficial Patch.espDLCVileLair.espDLCVileLair - Unofficial Patch.espP1DseeYouSleep - DLCVileLair.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espDLCSpellTomes.espDLCSpellTomes - Unofficial Patch.espMaleBodyReplacerV4.espAlternative_Light_Armors-3931.espIt's A Wig!.espReznod_Mannequin_HD[Eng].espShaiyaOutfit.espStockClothingArmor-forExnems.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espDLCThievesDen - Unofficial Patch - SSSB.espBob's Armory Oblivion.espFCOM_BobsArmory.espOblivion WarCry EV.espFCOM_WarCry.espOscuro's_Oblivion_Overhaul.espOOO-Water_Weeds.espOOO-No_Guild_Ownership.espMart's Monster Mod - Additional Enemy NPC Vars.espFCOM_Convergence.espFCOM_RealSwords.espFCOM_DurabilityAndDamage.espMart's Monster Mod - More Wilderness Life No Gates.espMart's Monster Mod - More Passive Wildlife.espFCOM_SaferRoads.espFCOM_LessReaversInGates.espMart's Monster Mod - Extra Wounding.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - Less Reavers.espMart's Monster Mod - Safer Quest Locations.espMart's Monster Mod - Dungeons of MMM.espMart's Monster Mod - Gems & Gem Dust.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Farm Animals.espMart's Monster Mod - Diverse WaterLife.espMart's Monster Mod - Slof Horses Complete.espMart's Monster Mod - Diverse Runeskulls Loot G&GD.espFCOM_DiverseGuardUnity.espFCOM_BobsGuardUnity.espFCOM_HungersUnitySI.espFCOM_Archery.espFCOM_FriendlierFactions.espFCOM_MoreRandomSpawns.espFCOM_MoreRandomItems.espMart's Monster Mod - Shivering Isles.espOOO-WaterFish.espKvatchAftermath.espJolardHome.espJSRandomTasks.espCorpse_Kvatch.espLetThePeopleDrink.espScribe Supplies.espSlof's Oblivion Goth Shop II.espTheElderCouncil.espTheElderCouncil_TempleOfTheOne.espVaultsofCyrodiilBC.espMoreArenaSpectators.espDLCBattlehornCastle.espDLCBattlehornCastle - Unofficial Patch.espDLCfrostcrag.espKnights.espKnights - Unofficial Patch.espRTT.espThe Lost Spires.espThe Soul of Ilithiel.espOrigin of the Mages Guild.espTheNecromancer.espMannimarcoRevisited.espMannimarcoRevisitedOOO.espMannimarcoWardrobeChest.espMart's Monster Mod - City Defences.espFCOM_Knights.espEnhanced Daedric Invasion.espElsweyrAnequina.espxuldarkforest.espLostSpires-DarkForest patch.espxulStendarrValley.espxulTheHeath.espXulEntiusGorge.espKvatchAftermath-EntiusGorge compatibility patch.espTheNecromancer-EntiusGorge patch.espxulFallenleafEverglade.espLostSpires-Everglade patch.espxulColovianHighlands_EV.espxulChorrolHinterland.espxulBeachesOfCyrodiilLostCoast.espxulBravilBarrowfields.espxulLushWoodlands.espxulAncientYews.espxulAncientRedwoods.espxulCloudtopMountains.espxulArriusCreek.espxulPatch_AY_AC.espxulRollingHills_EV_withoutWheat.espxulPantherRiver.espxulRiverEthe.espxulBrenaRiverRavine.espxulImperialIsle.espxulBlackwoodForest.espxulCheydinhalFalls.espxulAspenWood.espxulSkingradOutskirts.espHarvest [Flora].espHarvest [Flora] - Shivering Isles.espHarvest [Flora] - DLCVileLair.espHarvest [Flora] - DLCFrostcrag.espImmersiveWait.espLeviathan Soulgems.espCheaper Recharge.espP1DkeyChain.espPersuasionOverhaul.espScriptIcon_Replacer.espEnhanced Vegetation [125%].espStarX Vampire Deaths.espvn_goldweight.espQuest Award Leveller.espQuest Award Leveller - Battlehorn Castle.espQuest Award Leveller - Vile Lair.espQuest Award Leveller - Mehrunes Razor.espQuest Award Leveller - Knights of the Nine.espBathingMod_Soap.espBathingMod_Bathroom_Upgrades.espBathingMod_Placeable_Bathtubs.espSM Encumbrance and Fatigue.espRealisticForceHigh.espPC Sleep Disrober.espAdvanced Mark & Recall.espFriendly Fire.espMark & Recall.espSetEssentialActors.espEnchantmentRestore.espEnchantmentRestore_Wells.espRenGuardOverhaul.espRenGuardOverhaulShiveringIsles.espDeadly Reflex 5 - Timed Block and 2.5x damage.espDeadlyReflex 5 - Combat Moves.espKobu's Character Advancement System.espKobu's Personality Enhancer.espKobu's Health Modifier Mod.espKobu's 2x Slower Jack-of-All-Trades Mod.espKobu's Cure for Fatigue Mod.espFrancesco's Slower skills x3.espOOO-Level_Slow.espMart's Monster Mod - Resized Races.espSlof's Oblivion Better Beasts.espSoya 4 Hair Pack - English.espDemonRace.espDremoraFemales.espCM Partners.espCM Partners NPC.espCM Partners NPC NE.espCM Partners Extra NPCs.espcssCalisto.espcssIrenicus.espDremoraCompanion.espBetter Cities Full.espBetter Cities - VWD of the IC.espBetter Imperial City.espBetter Imperial City FPS Patch.espBetter Cities Full FPS Patch.espFrancesco's day lenght rescale 1-12.espImproved Lava.espVisual Enchantments v1.0.espLightSpellWhite.espBashed Patch, 0.espStreamline 3.1.espMovement and Travel v1.1b.espPrimaryNeeds135.esptop_tower.espDungeon Actors Have Torches 1.51 DT.espKvatchAftermathMQPatch.espBetter Looking Redguards.espKismet Companion.espElsweyrAnequina - Races HGEC-Robert.espxulSnowdale.esp Link to comment Share on other sites More sharing options...
Midwinter1888 Posted December 2, 2010 Author Share Posted December 2, 2010 OK. I've found a rather rough and nasty fix for the problem: I toggle Moro Rufus' AI off while the shop is open, then toggle it back on when I want to buy something later in the game. That way he is prevented from wandering and not coming back when the shop closes, and he seems to be functioning normally each time I 'wake him up'. I don't like mucking with the AI - I've read that it can have long-term effects on the game - but I can't find the cause of the bug. Nor will this 'fix' prevent the bug spreading to other shops - as it originally did, going from Divine Elegance on to The Best Defense. I can't go round TAI-ing every shop-keeper in the game. :( Please, does any modding expert out there have any better ideas? Link to comment Share on other sites More sharing options...
Deleted1217574User Posted December 3, 2010 Share Posted December 3, 2010 I'm most certainly no expert, but all I can recommend is my tried-and-true, though time consuming method of mod-checking. What I do is first scan my mod list for things that may somehow, even in a tiny way, affect the object in question. In this case, Maro Rufus. So, then, try disabling mods that might have anything to do with him. Better Cities, Living Economy, Cutthroat Merchants, things like that, then see if your problem is fixed. If not, what I generally then do is, starting at the top of my mod list, disable maybe ten or so mods at a time and load up the game, and see if my problem is fixed. If not, exit, and disable ten or so more. Don't reactivate until you've found your culprit. Once you get the mod, go back and one by one, reactivate the mods in your last group that you deactivated (I hope that makes sense, it seems worded oddly) until you get your problem again. There ya go, you've figured out the problem mod. What you do from there sorta depends on how much you care about that particular mod, and therefore how willing you are to work around conflicts. Link to comment Share on other sites More sharing options...
Smooth613 Posted December 3, 2010 Share Posted December 3, 2010 You can use RefScope to find out which mods, if any, are altering Mario's AI package, and much much more. Link to comment Share on other sites More sharing options...
Midwinter1888 Posted December 3, 2010 Author Share Posted December 3, 2010 I'm most certainly no expert, but all I can recommend is my tried-and-true, though time consuming method of mod-checking. What I do is first scan my mod list for things that may somehow, even in a tiny way, affect the object in question. In this case, Maro Rufus. So, then, try disabling mods that might have anything to do with him. Better Cities, Living Economy, Cutthroat Merchants, things like that, then see if your problem is fixed. If not, what I generally then do is, starting at the top of my mod list, disable maybe ten or so mods at a time and load up the game, and see if my problem is fixed. If not, exit, and disable ten or so more. Don't reactivate until you've found your culprit. Once you get the mod, go back and one by one, reactivate the mods in your last group that you deactivated (I hope that makes sense, it seems worded oddly) until you get your problem again. There ya go, you've figured out the problem mod. What you do from there sorta depends on how much you care about that particular mod, and therefore how willing you are to work around conflicts. Thanks Raithfyre - I will certainly try your method if nothing else seems to work, but since it's an intermittently occurring bug - and I have a lot of mods (see above) - I'll need to set a lot of time aside for the bug hunt. Link to comment Share on other sites More sharing options...
Midwinter1888 Posted December 3, 2010 Author Share Posted December 3, 2010 You can use RefScope to find out which mods, if any, are altering Mario's AI package, and much much more. Thanks Smooth613. I've installed RefScope, and it seems that Maro Rufus AI package had some repetitions: for example, his Wander package is marked down down twice in the REfScope read out. I'm guessing that two mods are giving him the same instructions, and thus causing the bug. Unfortunately I'm still too green to figure out how to get a link from an AI instruction to it's governing mod. I'll have to read and fiddle about some more... Thanks again for the help. Link to comment Share on other sites More sharing options...
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