Ex0rdium Posted March 25, 2015 Share Posted March 25, 2015 I messed up in making my mod where i accidentally checked "Falskaar" at some point whiled creating my mod in the CK. Now my mod requires you to have Falskaar. I dont think I have used any components of Falskaar in my mod.Question one: How can I remove the requirement to have Falskaar when using my mod.Question two: In case I accidentally did use a component of Falskaar. How can I find out what parts I did, so I can remove/change it. Is anyone able to provide step by step instructions to do this? I really only know how to do the basics on TES5Edit, such as Cleaning the Masters and Personal Mod, based on the youtube tutorials by Gopher. Link to comment Share on other sites More sharing options...
Nephenee13 Posted March 25, 2015 Share Posted March 25, 2015 Open TES5Edit, check only your mod. TES5Edit will load your mod and any listed masters. First, right click on your mod and select "Clean Masters". If there aren't any elements from Falskar included, Falskar will be removed from your mod's master list (you can check by expanding your mod and clicking the very top option (Header...I think. Don't have TES5Edit on hand) If this doesn't work, then you'll need to go through your mod in TES5Edit and find the record that came from Falskar, delete it, then do the Clean Masters function Link to comment Share on other sites More sharing options...
Aragorn58 Posted March 25, 2015 Share Posted March 25, 2015 (edited) I messed up in making my mod where i accidentally checked "Falskaar" at some point whiled creating my mod in the CK. Now my mod requires you to have Falskaar. I dont think I have used any components of Falskaar in my mod.[/size]Had the same issue. Read this post http://forums.bethsoft.com/topic/1504132-removing-masters-from-a-esp/ You can do it in the CK without using xEdit. But as Nephenee13 said xEdit will let you know if you have used any assets from another master. Edited March 25, 2015 by Aragorn58 Link to comment Share on other sites More sharing options...
Ex0rdium Posted March 25, 2015 Author Share Posted March 25, 2015 Thanks a lot. I did try the Clean Masters option, but it didnt seem like it did anything, and I couldnt(and I am not sure) how to tell if my mod is using any Falskaar components. Ive backed up my mod so I can test everything as needed. So its really as simple as going into the CK and when loading your mod, you click on one of the Masters in the right pane, and click ctrl delete. I will give that a try a run the game and explore to see if anything is missing. Thanks again. Link to comment Share on other sites More sharing options...
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